genesis male (female) hair parted wrong side

Ok as dumb questions go this might win an award.

In general, I am modelling a real person in DAZ, everything is great, even found hair that looks exact.

(Will not mention product, question is for all in general)

The hair is parted on the right side (product).

The person parts on left, it is throwing the entire image off.

Is there any way to mirror the hair ( know that I can take the image in photoshop and flip but it still does not look right)

Thank you

Comments

  • this might work but it's really weird when applied to hair.
    ---
    I loaded a characer ... put hair on it.
    ---
    scale to minus 100% 
    this will reverse everything
    the character will need to be X rotated to put in back on top of the grid 
    ---
    but you will have a duplicate reversed hair..
    you can then delete the character and keep the hair, but I think if you "fit" it to your original character it reverts to the default  .. so you'll have to manually place it and then parent in place. 
    --
    see attached  toulouse hair .. picture....
     

    flipped hair.jpg
    1639 x 763 - 865K
  • never mind ... that's the hard way....
    just load the hair in...
    and set the X scale to -100
    ---
    but I think autofitting the hair will override back to the original.

    hair normal.jpg
    1100 x 617 - 342K
    hair minus X 100.jpg
    1100 x 617 - 342K
  • bicc39bicc39 Posts: 589

    will try thanks!!!

  • bicc39bicc39 Posts: 589

    OK!!! worked but....

    When you scale to -100 positioning changes to below the floor ( it basicaly disappeared)

    But good fortune shined its light on me.

    The new Zbrush 4.8 has a Gizmo that enables you to position items very accurately relative to figure (morphs)

    Thank you very much for the sugestion

  • LeanaLeana Posts: 11,191

    You need to set the scale to -100 for X axis only, not the overall scale.

  • bicc39bicc39 Posts: 589

    Do not upload images here, but wanted to show why I thought important.

    This is a very preliminary test but.....hair part vital.

    Thank you

    steve test.32.jpg
    439 x 585 - 109K
  • as I noted in my second post above.. yep just the x scale is all you need.. 
    I actually originally started doing this when I had cars set up for drivers on the right  and wanted them to drive from the left and it was easier than tearing the model apart and moving the steering wheei.

  • bicc39bicc39 Posts: 589

    Followup,,,all is well, scaling did the trick.

    However to followup on the suggestions, 4 hair props in a row only have scale global, not x y z?????

  • rames44rames44 Posts: 329
    bicc39 said:

    Followup,,,all is well, scaling did the trick.

    However to followup on the suggestions, 4 hair props in a row only have scale global, not x y z?????

    Enable "Show hidden properties?"

  • bicc39bicc39 Posts: 589

    Enable "Show hidden properties?"

    WORKED !!!   bless you.

    Thanks to all

     

  • just flip your image after yes

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