How to delete "scene id" references? Solved :-)

patience55patience55 Posts: 7,006
edited April 2013 in New Users

And why oh why does this program make umpteen copies of every morph in existence!
So somehow it managed to also make a copy of a Genesis .dsf file .... to go along with a private morphed character I made.

I came across these while trying to make some metadata for what I hoped would make a nice share item, a long coat with holes in it.
Right ... scene ID referencing Genesis [fine] AND the private file.

So, deleted all the files concerning the private file.

Rebooted the computer.

Deleted and remade the clothing item and mats.

STILL ... magically this scene ID reference appears, both for Genesis [fine] AND for a non-existent private file.

So, please, how do I get rid of this.

Short of a massive de-installation and throwing it out the window.

Thank you.

Post edited by patience55 on

Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    ? anybody.

    It didn't use to do this. Have checked all the temp folders ... if there's a memory to clear somewhere I didn't find it. Anybody know of how tos to clear memory or ? in D/S4.0?

    This is the image somebody possibly wanted to see to know what I'm talking about.
    Unchecking those options does absolutely nothing.
    They ALL get recorded in the Support file.

    And some of the items references don't even exist anymore.

    006.png
    961 x 815 - 103K
  • SzarkSzark Posts: 10,634
    edited December 1969

    I would help if I could but I have no idea what you are talking about...it's all greek to me. :)

  • patience55patience55 Posts: 7,006
    edited December 1969

    Thank you for the thought. Have had more than a few people tell me that they don't bother with metadata ... I periodically have one of those days and give it a try.

    I also put in a support ticket and did mention this thread too as I can't be the only one that runs into these problems.

  • BlackFeather1973BlackFeather1973 Posts: 739
    edited December 1969

    I have noticed this too when making my own metadata. Studio seems to place a reference there for everything that currently is in your scene, and sometimes some more, i guess these scene id's carry over in some way.
    I tend to ignore them. I believe the scene id's are clean when you only have the items you're creating metadata for are in the scene when you assign the scene identification. Not 100% sure though.

  • Miss BMiss B Posts: 3,071
    edited December 1969

    I'm at a loss too, as I haven't a clue where to even begin making my own metadata.

  • patience55patience55 Posts: 7,006
    edited December 1969

    I have noticed this too when making my own metadata. Studio seems to place a reference there for everything that currently is in your scene, and sometimes some more, i guess these scene id's carry over in some way.
    I tend to ignore them. I believe the scene id's are clean when you only have the items you're creating metadata for are in the scene when you assign the scene identification. Not 100% sure though.

    Well that's part of the puzzle. The items being referred to are not in the scene ... they were even deleted completely from the contents and the computer was rebooted to clear memory [if it can].

    I just tried again using a scene of Genesis I had made when the program was first launched [so it would have very few morphs in it] ... and at first I thought it was going to work, but nope. As work progressed all, PLUS MORE, scene IDs were on the list. It's ridiculous.
    I tried manually editing the metadata but that's problematic because I really don't know what it's doing in the first place and in the second place, it gets recreated anytime one updates the metadata.

    I hope these are things just confined to my program ... like if somebody makes metadata for my stuff, hopefully this information isn't traveling. That's part of why I took down some of my recent releases, because I don't know why this is happening. And having D/S4.0 only on one computer, I can't test it.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Miss B said:
    I'm at a loss too, as I haven't a clue where to even begin making my own metadata.

    Well, this certainly isn't one of the days in which I would recommend trying to.

    The process is about as simple as learning how to use D/S when you've never ever seen it before.

  • patience55patience55 Posts: 7,006
    edited April 2013

    If anybody wants to try making metadata in 4.0 and let me know if this problem is showing up in their program, I have uploaded it:
    link expired.

    Post edited by patience55 on
  • BlackFeather1973BlackFeather1973 Posts: 739
    edited December 1969

    If anybody wants to try making metadata in 4.0 and let me know if this problem is showing up in their program, I have uploaded it:
    http://www.sharecg.com/v/68434/view/21/DAZ-Studio/Coat007

    Sure, I'll give it a try tonight.
  • BlackFeather1973BlackFeather1973 Posts: 739
    edited December 1969

    ? anybody.

    It didn't use to do this. Have checked all the temp folders ... if there's a memory to clear somewhere I didn't find it. Anybody know of how tos to clear memory or ? in D/S4.0?

    This is the image somebody possibly wanted to see to know what I'm talking about.
    Unchecking those options does absolutely nothing.
    They ALL get recorded in the Support file.

    And some of the items references don't even exist anymore.


    Just noticed this : you seem to have the Compatibilty Base for the coat set to Genesis, which is incorrect. This will declare the coat as a Genesis figure and smart content will show Genesis-stuff when you select the coat.
    In the content db editor in the compatibily tab, by rightclicking the coat you can "Add compatibilities to selected file", that will make the coat show up in smart content when you select Genesis. At the bottom of the screen, the box where you "Declare as..." you should use the name of the coat. That will create a compatibility base for your coat, you then use that in the "Add compatibilities to selected file" part for your materials. The materials do not get a Compatibily Base of their own, the box at the bottom should stay ay "Not Declared".
  • patience55patience55 Posts: 7,006
    edited December 1969

    ? anybody.

    It didn't use to do this. Have checked all the temp folders ... if there's a memory to clear somewhere I didn't find it. Anybody know of how tos to clear memory or ? in D/S4.0?

    This is the image somebody possibly wanted to see to know what I'm talking about.
    Unchecking those options does absolutely nothing.
    They ALL get recorded in the Support file.

    And some of the items references don't even exist anymore.


    Just noticed this : you seem to have the Compatibilty Base for the coat set to Genesis, which is incorrect. This will declare the coat as a Genesis figure and smart content will show Genesis-stuff when you select the coat.
    In the content db editor in the compatibily tab, by rightclicking the coat you can "Add compatibilities to selected file", that will make the coat show up in smart content when you select Genesis. At the bottom of the screen, the box where you "Declare as..." you should use the name of the coat. That will create a compatibility base for your coat, you then use that in the "Add compatibilities to selected file" part for your materials. The materials do not get a Compatibily Base of their own, the box at the bottom should stay ay "Not Declared".

    Okay, thank you. Will redo this.

  • BlackFeather1973BlackFeather1973 Posts: 739
    edited December 1969

    I have quite a few faulty compatibility bases floating around myself (items that i never had are referenced to as Victoria4).
    I'm still looking for a way to remove them. Daz Studio keeps them stored somewhere and i can't find where. I removed them from the metadata files and they're not in my user data. I deleted the entire cms's database folder and reimported the metadata. They're still there and my categories are reverted back like they were a few months ago. Will keep trying once in a while though...
    As much as i love Smart Content, i equally hate it. :-/

  • patience55patience55 Posts: 7,006
    edited April 2013

    I haven't found where they're hidden yet either. Computer search also can't find them. One of those mysteries, I hope tech support knows where they are.

    Have updated the file, new link: I've removed the item for now.

    When I made some metadata in 4.5, the odd references from my 4.0 did not appear. However 4.5 metadata for 4.0 files is rather nonsensical.

    If I've made any more/other errors, feel free to comment. I appreciate the help.

    edit: Think I misunderstood something of the compatibility selections there.

    I want the item to show up when Genesis is selected, so yes I need Genesis as a compatible choice.
    Think I've got it now.
    I can make more than one item for compatibility show up under the item, but the 'declared as' should be itself.


    I'll work some more on this and try uploading again another day.
    In the meantime, hoping that somebody knows how/what to do with all these scene IDs.

    Post edited by patience55 on
  • patience55patience55 Posts: 7,006
    edited December 1969

    SolVed :-)

    Just changing the base via the database editor didn't cut it. But that was what the solution was via "recreating the item from square one".
    Also, after having made the item, clear the scene so there is nothing in there. Also tell the program to set up a 'new scene' with nothing in it.
    Then over at Products where/when requesting the metadata maker thing to do something, there may be nothing first time 'round, but then [hopefully] just the scene ID for the item actually being coded.

    [and to remember, creating metadata in 4.0 is a 2 step process, once for each tab]

    http://www.sharecg.com/v/68505/view/21/DAZ-Studio/Coat007-Final-Update

    I included the metadata for 4.0
    I can't test it obviously but hopefully it works.
    And if in the checking of the file anybody happens to notice that number 3 is missing on the 2nd tab, yes I know that. There is apparently absolutely nothing I can do to make that show up.
    So this is the 'final edition' for the long coat with holes, Coat007 ... in product ZCoats [yes I have some fancy notions of making some more, later .. ]

  • Were you ever able to find where the scene id info was stored on hard drive. Also were you gettting different scene ids when you were having trouble deleting it or was it the same scene id stored somewhere by daz?
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