Lightmap. Is it possible to bake the light in a texture from DAZ Studio ?
![KG](https://secure.gravatar.com/avatar/ec542506d4284df3cc5cfec49318cd58?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2Fec542506d4284df3cc5cfec49318cd58_100.png)
Hi guys!
Well, the title says everything, I wonder if there is a way to bake the light into a texture using DAZ Studio 4.5+
Just to clarify, what I want is to setup a scene with a light and a 3d model, then I expect DAZ to generate a new version of the texture with the lighting embedded in it.
I understand this will mean to have a fixed light from all model perspectives
Thank you!
Post edited by KG on