32 bit crashing
texjones
Posts: 0
Why is the 32 bit crashing everytime I try to render a lip sync??? Damn it, I've narrowed the scene down as far as possible, even did a simple test with just the character to test render with the lip sync, but it keeps crashing!! after the crash it gives a message about memory and the program becoming unstable.
Post edited by texjones on
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It's probably running out of memory - if you are using Windows start Task Manager (by right-clicking on the task Bar and picking it from the menu) and in the processes tab watch memory use as DS renders. The Mac has a similar tool, I think, but I'm not sure how to access it.
oh well, actually by doing the lip sync myself, dictating the frames and movements, I'm actually learning a lot more as I go. I got by with enough to make it work for now.
I use 32 bit too, go into render settings, adjust render quality vs speed, when I had it set to best, my renders would crash, also adjust pixels, lower helps render scenes. Play around with these settings. You'll find what works best with your system. Other then that, time to beef up the comp :)
This might help also... 32bit built in Lipsync was designed for Shorter phrases. If your doing a long speech break it into smaller parts and record the animations out. Then use a editor to merge the clips together.