Compine All Textures/Materials to One Map?

Hello. I am fairly new to using DazStudio and I need to export a figure (Michael 4) from DazStudio for use in another 3D program (MODO from Luxology). When I import the model into MODO the geometry looks great. However, I find that I have a lot of materials (face, head, eyebrow, teeth, inner mouth, torso, arms, hands, etc., etc.). For the render I am doing, I don't need anything fancy. Is there a way, in DazStudio, to combine all of these textures and materials into ONE (or a few) so that I only have to adjust the one in MODO? I understand why someone would want to keep the eyes separate (for example), but I really just need all the skin to be the same (one diffuse channel and one material).

I've heard I can use the Polygon Group Editor, select what I want, and then go to Polygon Assignment>Create Surface From Selected, but when I do, the Michael 4 figure just turns gray.

Any help would be appreciated.

Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    In Daz Studio 4.5 Pro you have a tool called the Texture Atlas. This will combine all your textures in to one map...I believe. Haven't used it myself. Anyways depending on what Workspace and Style your GUI is you may not be able to see a Globe looking Icon...here is a thread that should help with that http://www.daz3d.com/forums/discussion/1207/

  • edited December 1969

    Thanks. That mostly works. It was a big help. The exported model still comes in with a bunch of materials. But I can easily delete them, create one just for the skin, and drop the newly created single texture in place. Saves a lot of time.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Sweet at least it helped a little. :)

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