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cridgitcridgit Posts: 1,757
edited December 2022 in Daz Studio Discussion

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Post edited by cridgit on

Comments

  • wancowwancow Posts: 2,708
    edited April 2013

    I haven't seen RamWolf's tutorial, but the single best way I have found to fit a Hair prop/figure to Genesis is to used hair (instead of Genesis) with the Transfer Utility you've purchased and that you know works.

    To stop a morph from working at all, all you have to do is this: find out the internal name of the Genesis morph, and save the Hair in it's default shape to OBJ and give it the same name as the morph. Use Morph Loader to load that OBJ as a Morph, and that internal name will match the Genesis morph, and since no verts are moved, nothing willl move when you engage that morph.

    Post edited by wancow on
  • BejaymacBejaymac Posts: 1,886
    edited December 1969

    It's the really crap auto generated morph system those idiot devs added to DS4, if the morph in Genesis is set to "auto follow" then it's automatically added to any conformer that doesn't already have it, and as virtually every morph in the head is set to "auto follow" you can guess what happens.

    Either change the "auto follow" setting in the properties of each head morph in Genesis, and then use Save Modified assets to permanently add the changes to the morphs, or spend ages each time you use Genesis turning down the hidden morph dials in the conformers.

  • cridgitcridgit Posts: 1,757
    edited May 2022

    ​Redacted

    Post edited by cridgit on
  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    Bejaymac said:
    It's the really crap auto generated morph system those idiot devs added to DS4, if the morph in Genesis is set to "auto follow" then it's automatically added to any conformer that doesn't already have it, and as virtually every morph in the head is set to "auto follow" you can guess what happens.

    Either change the "auto follow" setting in the properties of each head morph in Genesis, and then use Save Modified assets to permanently add the changes to the morphs, or spend ages each time you use Genesis turning down the hidden morph dials in the conformers.

    I'm not understanding what you are referring to, if you could break it down I would appreciate it, ty.

  • Richard HaseltineRichard Haseltine Posts: 100,774
    edited December 1969

    A better alternative would be to create dummy do-nothing morphs in the hair as you need them, since you may want auto-follow on in other situations. Find the morphs that are causing problems and get their names, not their labels, by using the gear icon on the slider to open the Parameter Settings dialogue. Now zero Genesis, or unfit the hair, select the hair, and go to Edit>Figure>Clear Generated Morphs to get rid of the auto-generated morphs. Now with the hair still selected go to the Property Editor pane, right-click in the Group/Settings list and select Create Property..., paste the name of a morph you don't want followed into the Name box, give it a label, and set it to Hidden, and click Create. Repeat the property creation for any additional morphs you want to block. Finally with the hair still select go to File>Save as>Support Asset>Morph Asset, enter names for author and product (e.g. your name, and AFBlockers), seelct all of the new morphs in the list and save.

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