DAZ PLUS UNIGINE

digitalcraftdigitalcraft Posts: 57
edited December 1969 in The Commons

I have been playing around with DAZ for quite sometime. More I play around more strength I discover in DAZ. I love the Characters, Shaders, Clothing, Actions, Morphs and the Rendering Quality.

I always think my next delivery would be totally in DAZ. But I never managed to do that. Under pressure of the deadline, I always switched to other programmes because DAZ rendering is so slow. Though I must admit I use DAZ characters and clothings to other programmes. But I felt sad because if the rendering speed was a bit better I could deliver the whole project in DAZ !

I know now we have Octane and Lux that can use up more computing power. But they also have their own issues. One is Price the other is their own Shaders. They don't use DAZ's Toon Shaders. So I guess we have to live with few issues.

Recently, I came across UNIGINE realtime renderer ( www.unigine.com ) and RealTime Character Rendering of very high quality on a simple GEFORCE 680 ( http://www.iryoku.com/ ). This gives me tremendous hope. Unigine handles very large scenes. We all know what happens to DAZ when the scene becomes large.

Is it right time to blend DAZ and UNIGINE ?

A 3rd party Solution Possible ?

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