Rubber Bone in DAZ

digitalcraftdigitalcraft Posts: 57
edited April 2013 in Daz Studio Discussion

@ BlackFeather1973

Extending our discussion about Rubber Bone, where a comic character in DAZ can have soft body so that his forearm can get stretched and wrap around a pole like a snake, here's my idea in a new thread so that others with similar interest may join.

Here is something to spoil your weekend - Rubber Bone

1. We need to create a Clone Bone System
2. Think for a moment. The forehand bone is 9” in length. I scale it to 40”. Now i need to bend it.
3. I Subdivide the single forehand bone into 50 linked smaller bones. It’s like subdividing geometry in 3d to enhance the resolution.
4. Once we have 50 smaller bones, we can bend the forehand like a snake.
5. So key is to subdivide the bone at will and also restore back.
6. Through script we need to SUBDIVIDE a Bone into smaller ones and later again replace with a single one at will.


And you got your Rubber Bone.

Post edited by digitalcraft on
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