Help! Morphloader and Genesis
DisparateDreamer
Posts: 2,506
I must be doing something wrong. I set Genesis to base res, no subdividing, and export as object. I shape it, save as morph obj, and try to load into Genesis via morph target but there's an error every time. Am I getting export options wrong? Is there a method to this I should know?
Comments
What is the error? Are you using the same preset to import as you used to export?
yeah same settings. it says "one or more morphs failed to take effect" or soemthing like that. Looks like morph is there but does nothing :(
So had you made any changes to the mesh? If there are no changes you will get that message.
yes. I had exported Genesis as base res/no subdivide, used deformers to make face/head morphs, and exported morphed obj, no subdividing/smoothing, as a new obj. and Then tried to use morph loader to load it in.its not working though. Are there certain settings for obj export I should be using?
I would expect the OBJ to export with the DFormed effects (which you can check by importing it into the scene).
You know you can create morphs from D-Formers directly from the DForm window?
yes but I can't save and load them into other characters
Yes, you can.
Edit / Save As / Support Asset / Morph Asset(s)
Optionally, the Property Editor let you categorize the morph as you want.
won't it save the entire body shape? how do I get it to save just the morph I made? (ie, ram horns)
Very useful tip indeed! Thx Hellboy!
:-)