advice on saving objs please
fairyfantastic
Posts: 116
hi all ive made a obj hair and want to make it for genesis same goes for a set of jewelry can anyone point me in the direction or tutorials on how to save as hair in daz plesase id be very great ful
Comments
I have not done hair but there are these two tutoirlas for rigging in DS:
Rigging Original Figures in DS4 Pro
http://www.daz3d.com/rigging-original-figures-in-ds4-pro
Advanced Rigging in DAZ Studio 4 Pro
http://www.daz3d.com/advanced-rigging-in-daz-studio-4-pro
I'll tell you one thing, try and leave your hair as LOW poly as possible!! Let DAZ Studio subdivide it. You'll be much happier and morphs will be easier to make.
Do you know how to use the Transfer Utility? It's under Edit/Object/Transfer Utility
thnks matty ill check thm out
hi wancow i know how to use transfer utillity but thts were i get stuck after i do tht bit my object doesnt seem to stay in its original position its about half way up head and i cant move it back
When you modelled it, did you do this on the Genesis base figure or did you model it on another, like Victoria 5?
genisis model there female one
this is wat i mean
When using the Transfer utility, if you had a morph applied to Genesis when you modelled around it you need to select that morph in the Source Shape list, then in More Options you need to check Reverse Source Shape from target.
wen i modeled hair genisis was in thre original posistion as in pic
But Genesis is not zeroed - you have a female morph applied and you need to tell the Transfer utility to reverse that..
ahhh i get u now unfortunatly daz is not letting me do tht optionit will let me click allm others but not tht option
Fairy, go to the advanced options in the Transfer Utility, and make SURE that the SECOND FROM THE LAST option is checked: it's Reverse Source something... basically it tells the Transfer Util that you modelled it on a morph, and you want to bring that morph back to Genesis during transfer. This is what happens when that box is not checked. And also, make sure that you have the Basic Female applied and "Current" is the option you have in the basic settup.
hi wancow ive done exactly as u explained and hair still does the same stays half way up head i really dont know wat im doing wrong
Is the hair correctly positioned when you import the OBJ, or do you adjust it before running the Transfer Utility?
i have to adjust it could tht be the reason why
Yes. Hide everything but the hair after adjusting, export as OBJ, and then import that OBJ to run Transfer utility on (with the Reverse Source shape still, since it's being fitted to the morphed figure)
wow yr a genius it worked thnk u now as its hair wat setting do i save as xxxx
Save it as a figure asset - File>Save as>support Asset>Figure or Prop Asset.
thnk u so much you and wancow have been a great help much appreciated xxx
after the help of others which im gratefull i still have a problem ive saved my object and on parts it shape has altered see pic
That may be the effect of DS generating a morph to match the figure (assuming you have gone back to your female figure). It doesn't remember the original shape, but creates a new auto-generated morph instead. What you can do is use the OBJ you rigged as a morph, instead of the auto-morph (as long as your figure is a single morph - if it's built up of several morphs then things get more complex, though with some sacrifice of flexibility it should be possible to work around the problem). You need to fish out the relevant bits, but post 1 heer http://www.daz3d.com/forums/viewreply/253999/ shows how to get the name of the morph, post 3 http://www.daz3d.com/forums/viewreply/254562/ shows how to replace an auto-morph with a custom morph and post 6 http://www.daz3d.com/forums/viewreply/254604/ shows how to save the morph (if it fixes or usefully reduces the problem).
thnk u hun ill check thm out hopeful ill get it sorted xx