Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
@Linwelly Your image is just beautiful. I love it!
I have that set, (and the others in the series.) They are massive. It can take a fair bit of time, but with the help of the Geometry Editor, you can hide, (or remove,) anything that isn't in the scene or affecting it (shadows and such.)
@dreamfarmer What a creative way to showcase all those spires! lol... Great job.
Not taking anything away from your image which looks spectacular but you seem to be using Finite Dome which is set too small as it is visible in the top left of the image.
Thanks a lot everybody!
@dreamfarmer that is such a great idea! great work on the light here as well!
I've spent the last three days working on an artistic render using the Deco Club Exterior. The artistic render was the direct result of preparing the set for this thread, so @dreamfarmer, it's all your fault. (Thank you.)
First, here is a "clay" render of the set. If you look closely, you can see the "deco" stripes are actually modelled in. The lampost and both doors are separate props. The image, allegedly, links to the full size, 1500px-square render.
Here's a closeup of the sewer grate, which is mostly missing from the image above. You can also see the sidewalk pavement has the grooves modeled in.
And finally, here is a long shot of the entire set with the Iray Uber Base applied. The street, gutter and sidewalk are way too glossy, but that's a quick fix. The rest of the set holds up very well with just the base conversion. The door has windows, so you'll need to do something there. Maybe add a plane with a scene behind so it's seen through the glass. (I used the v176 Glowing Window Texture Shaders on my final render, so you can't see to the other side.)
You can see the final, artistic render in the Hidden Treasures thread, or in my Gallery here.
Oooh awesome!
Thanks.
You are so right, Dreamfarmer - there is so much awesome content out there for V4/M4!
If memory serves, the only clothes in this scene that are new(ish) are the Venetian Mask and Lestat De Lioncourt Suit, and even those are old:
Links to all the clothes used in the scene can be found on this page:
https://www.daz3d.com/gallery/images/250856/
There are a ton of items in the scene, and the fact that they're older actually helped the scene to fit in the VRAM of my video card for rendering in Iray lol. Despite the fact that I didn't really do much of anything as far as converting them for use in Iray goes, I think the figures match the environment OK (the carousel mats were designed for Iray).
- Greg
The outfit looks great here, Diva. Love the character, too - she's kind of got a sci-fi Charlie's Angel thing going on. She needs a couple friends with her ;)
What hair is that?
- Greg
Got all the Divinity stuff, but can't remember ever rendering it. Looks fantastic in your image!
- Greg
Great DOF here, Linwelly. The strong backlighting looks excellent on the leaves - surprising since it's just an automatic conversion.
- Greg
Linwelly, thanks; I would never have expected that product to look so good from its promos!
I created this image for the PC+ and render your cart competition, but I thought I'd include it here because it uses a number of older products, all converted to Iray using the Iray Uber Base.
In The Heat Of The Day
Everything but the butterfly, leopards, and bones came with only 3Delight materials. All the plants, grass, weeds and mushrooms received just the Iray Uber Base applied. After converting the Corinthian Helm from the Helms of History set, I used shaders from Mec4D PBS shaders, volumes 1 and 3, to create the old, patina look on the helm, and used the Iray Decal Kit to add dirt. I did have to tone down the gloss, too.
Then there's the cyclorama background. With all of these older background sets, I use Emissives to bring out the colors, but not so much that it appears to be lit. To do that, I plug the material zone's image into the Emissive Color properties for that zone, set the color to White and the Emissive Temperature to 0. This allows only the colors of the image to be used. Then I set Luminance to 10-50, (this background is set to 20,) and the Luminance Units to kcd/m^2.
Wow, dreamfarmer, thanks for starting this thread! I love Iraying the old stuff.
Linwelly, your forest render is so beautiful! I haven't messed with the forest stuff with or without Iray because the renders take forever. (Worth it I guess.)
Linwelly I second Luci in saying your forest render is beautifuly done.
Thank you for this tip and for starting this thread! I didn't know that the Iray renderer applied the Iray Uber Base automatically! What a timesaver.
Yes and no. It depends on what you are doing. Pick up a new-to-you product and want to see how it looks, with no plans to use it just yet, or save it? Timesaver. Trying shoes on a figure to see which pair looks best with the outfit? Timesaver. Creating a large complex scene, with lots of kitbashing, characters, and props? Not a timesaver.
The Iray Uber Base is applied as part of the render process, but it's not saved with the materials. So every time you do a render, the render engine needs to convert the 3DL materials to Iray on the fly. That's every spot render, every time you change the viewport to use Nvidia Iray and check your work. Every single time, with very few exceptions.
On the other hand, you can select everything in your scene, then select everything in the Surfaces->Editor and then apply the Iray Uber Base. It won't change anything for objects that already have Iray materials. And now you can tweak the materials to add or remove things you wouldn't really want, like emission on clothing. Be sure to save your scene after doing the conversion, so you won't have to do it again.
You're welcome.
Path to Cloud Temple
Applied Iray Uber Base. Hid the Skydome. Used Summer Cumulus Sky HDR from TerraDome 3 and rotated it until I got some good shadows.
Changed gamma to 1 in Tonemappings because TD3's environment settings are very high, so sometimes scenes look washed out. Set ISO to 50.
I didn't try to replicate the fog camera or even the Uber lighting. I just wanted to use the lighting from the HDR.
You changed nothing on the materials for the cloud temple? thats nice!
here is one I made from https://www.daz3d.com/easy-environments-eternal-sands ,details of how I made it, can be found in my thread
here https://www.daz3d.com/forums/discussion/comment/3017416/#Comment_3017416
good point is marking the specific post, I updated my post above and here it is as well https://www.daz3d.com/forums/discussion/comment/3017416/#Comment_3017416