Resolved: Dynamic Cloth in DAZ Studio3, possible?
I'm an old fart who still likes DAZ Studio3. I do a lot of work with M4 and Freak4.
I finally bought the "Hercules" briefs & cape (sku 11742 www.daz3d.com/hercules) on sale today and discovered to my remembered chagrin that they are dynamic cloth! I've not done much more exciting with dynamic cloth other than the "Tablecloth" and a "T Shirt" a couple of years ago, so I'm pretty naïve to the technology.
However, after reading tutorials and some experimentation I've rediscovered that dynamic cloth only appears to work in the 32-bit version of Studio3, not the 64-bit version :-( but OK, I can live with that if I have to.
Unfortunately I can't get the briefs to drape properly on an otherwise naked Freak4 even if I zero his morphs and essentially turn him into M4. The briefs either shrink weirdly and strangle his toast, or they fall down around his knees. 8-o Both results are titillating but not the effect I'm after. :-(
I know that dynamic cloth USED to work (sort of) in Studio3 and I was able to get a T-Shrt to work. Has something changed after the introduction of Studio4? Are dynamic clothes now tuned to work properly in Studio4, having abandoned Studio3 functionality to ancient history?
Enquiring minds want to know.
Edited to add:
OK, found the problem. Problem went away when I loaded a new fresh copy of M4 into the scene. Even after applying huge Freak4 morphs and scaling up the briefs so that they didn't hit any part of his body I could get them to shrink very nicely into place.
The problem appears to have been my pre-modeled freakishly huge barbarian Freak4 figure that I keep in my DAZ library archives. He comes equipped with generous but invisible toast. Apparently in some poses the virtual toast was poking through the briefs which affected how they would drape because the default settings for Drape are to "collide with everything". I guess invisible items still affect draping. Who knew! (*blush*) A quick gelding job and my barbarian can wear clothes again. Yea!
Comments
No need to perform a toast-ectomy — in the Dynamic Clothing tab, click on the "Collide With..." button and deselect the bread product from the list. I do this all the time in pre-Genesis figures to let sleeveless clothes ignore the arms for easier drape setups. (It doesn't work on Genesis because Genesis is all one mesh, you can only select the whole figure all at once.)
Cool! My barbarian thanks you for the less drastic solution.