fitting clothes to Genesis (without auto-fit)

assmonkeyassmonkey Posts: 0
edited December 1969 in The Commons

I know the auto-fit is a great tool and all...but I wanted to know something. Maybe someone has been able to do this.

Is it possible to take the OBJ file of the outfit, put it into hexagon, and then tweek it a to fit Genesis.

Auto-fit isn't perfect...it surly doesn't like shoes.

Comments

  • KatteyKattey Posts: 2,899
    edited December 1969

    Yes, it is possible. You will need to use a Transfer Utility (in DS 4.5) to rig the clothes for genesis. I highly recommend Sickleyield Rigging system as a helper although you can do it without it.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Has anyone tried to do it?

    I mean, are there examples or a tutorial that anyone has done?

    Because to be honest, I think if I tweek the models, it's much better then keeping using the auto-fit

  • almahiedraalmahiedra Posts: 1,351
    edited December 1969

    I know the auto-fit is a great tool and all...but I wanted to know something. Maybe someone has been able to do this.

    Is it possible to take the OBJ file of the outfit, put it into hexagon, and then tweek it a to fit Genesis.

    Auto-fit isn't perfect...it surly doesn't like shoes.

    It works for shoes...I achieve it with my poor abilities in Hexagon for some shoes. I'm stuck just now in custom morphs for genesis extreme shapes like chibigirl, because of morph loader change rigg position of toes.

    First is OOT V4 shoes convert to genesis, success!!. Second is transform it in hexagon for chibigirl. Third is result after morph loader, fail :(. Fourth is a prop morphed version parend to chibigirl, poor solution...meanwhile

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  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Even though auto-fit does come free with the program...it has it's limits. But it's still a good tool

  • Richard HaseltineRichard Haseltine Posts: 100,765
    edited December 1969

    Yes, that's equivalent to making and rigging a new piece of clothing. Once it fits the zeroed Genesis import it into DS, then run the Transfer Utility (Edit>Figure>Transfer utility), set Genesis as the Source and your new OBJ as the Target. However, doing this, while it will avoid the problems from the shape conversion, probably won't solve the weight-mapping for the heels which you will need to edit using the Polygon Selection Tool and the Weight paint tool.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    gilikshe said:
    It works for shoes...I achieve it with my poor abilities in Hexagon for some shoes. I'm stuck just now in custom morphs for genesis extreme shapes like chibigirl, because of morph loader change rigg position of toes.

    First is OOT V4 shoes convert to genesis, success!!. Second is transform it in hexagon for chibigirl. Third is result after morph loader, fail :(. Fourth is a prop morphed version parend to chibigirl, poor solution...meanwhile


    As far as I knew...shoes still weren't a perfect convert with auto-fit...I see what funky things it does to the heels and such. It works better for tight fitting shirts ans such. Of course...I 1st used auto-fit beta...hasn't been able to use daz for like a year, but I know it's been upgraded
  • almahiedraalmahiedra Posts: 1,351
    edited December 1969

    gilikshe said:
    It works for shoes...I achieve it with my poor abilities in Hexagon for some shoes. I'm stuck just now in custom morphs for genesis extreme shapes like chibigirl, because of morph loader change rigg position of toes.

    First is OOT V4 shoes convert to genesis, success!!. Second is transform it in hexagon for chibigirl. Third is result after morph loader, fail :(. Fourth is a prop morphed version parend to chibigirl, poor solution...meanwhile


    As far as I knew...shoes still weren't a perfect convert with auto-fit...I see what funky things it does to the heels and such. It works better for tight fitting shirts ans such. Of course...I 1st used auto-fit beta...hasn't been able to use daz for like a year, but I know it's been upgraded


    Nope..I don't say autofit works. I say using hexagon to adjust shoes to genesis works :). This is the example in images.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Yes, that's equivalent to making and rigging a new piece of clothing. Once it fits the zeroed Genesis import it into DS, then run the Transfer Utility (Edit>Figure>Transfer utility), set Genesis as the Source and your new OBJ as the Target. However, doing this, while it will avoid the problems from the shape conversion, probably won't solve the weight-mapping for the heels which you will need to edit using the Polygon Selection Tool and the Weight paint tool.

    That would just be the basic morphs, right? Like chest, arms, ect?

    I would imagine for like...wind blowing morphs, that I would to do something extra

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    gilikshe said:
    Nope..I don't say autofit works. I say using hexagon to adjust shoes to genesis works :). This is the example in images.

    Oh, ok, the makes more sense...I do have hexagon.

    Hardly doubt you can resale them, but whatever.

    Guess sharing off with simple shirt to figure it out is best.

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    ...I'd consider using it (spent 50$ on it years ago during a sale) if it were more stable however it keeps freezing up on me without warning forcing me to go into Windows TM to end the process.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Kyoto Kid said:
    ...I'd consider using it (spent 50$ on it years ago during a sale) if it were more stable however it keeps freezing up on me without warning forcing me to go into Windows TM to end the process.

    Using what?
  • SickleYieldSickleYield Posts: 7,634
    edited April 2013

    By all means, buy my stuff. ;) But meantime, wancow did a tutorial on doing it the hard way not too long ago, let me see if I can find it...


    http://www.daz3d.com/forums/discussion/16879/


    This might be doable with shoes using a fused-mesh boot for Genesis instead of the MFD.

    Post edited by SickleYield on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    By all means, buy my stuff. ;) But meantime, wancow did a tutorial on doing it the hard way not too long ago, let me see if I can find it...

    I would...if I had a job and money. You have some nice pants. I like the leather pants you have in the store. I sort of wanted to make a pair of leather pants where they laced in the front, but not where they were fully laced closed.
  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    By all means, buy my stuff. ;) But meantime, wancow did a tutorial on doing it the hard way not too long ago, let me see if I can find it...

    I would...if I had a job and money. You have some nice pants. I like the leather pants you have in the store. I sort of wanted to make a pair of leather pants where they laced in the front, but not where they were fully laced closed.

    You still can without buying anything, it just takes a little longer. SRMS is a shortcut, it's not the entire journey. ;)


    Pants are a really good starter project because they don't require handles or movement morphs like a skirt does, and they autoconform to FBMs better than almost any other garment. Really once you've learned to model them you're halfway there (transfer utility is just that good). And absolutely feel free to drop me a PM if you need help with your learning process.

  • almahiedraalmahiedra Posts: 1,351
    edited April 2013

    gilikshe said:
    Nope..I don't say autofit works. I say using hexagon to adjust shoes to genesis works :). This is the example in images.

    Oh, ok, the makes more sense...I do have hexagon.

    Hardly doubt you can resale them, but whatever.

    Guess sharing off with simple shirt to figure it out is best.

    I only try with shoes. For other clothes and some shoes is better sickle tool.

    Post edited by almahiedra on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    You still can without buying anything, it just takes a little longer. SRMS is a shortcut, it's not the entire journey. ;)

    Pants are a really good starter project because they don't require handles or movement morphs like a skirt does, and they autoconform to FBMs better than almost any other garment. Really once you've learned to model them you're halfway there (transfer utility is just that good). And absolutely feel free to drop me a PM if you need help with your learning process.


    Have a video showing off your tool?

    I see it in the store, you should show it off in video.

  • SickleYieldSickleYield Posts: 7,634
    edited December 1969

    You still can without buying anything, it just takes a little longer. SRMS is a shortcut, it's not the entire journey. ;)

    Pants are a really good starter project because they don't require handles or movement morphs like a skirt does, and they autoconform to FBMs better than almost any other garment. Really once you've learned to model them you're halfway there (transfer utility is just that good). And absolutely feel free to drop me a PM if you need help with your learning process.


    Have a video showing off your tool?

    I see it in the store, you should show it off in video.

    I don't have the equipment or the ability to edit a video right now. Feel free to join us over in the official thread, though, people are finding things to do with it that I hadn't even though of. ;) http://www.daz3d.com/forums/discussion/15492/P345

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    Kyoto Kid said:
    ...I'd consider using it (spent 50$ on it years ago during a sale) if it were more stable however it keeps freezing up on me without warning forcing me to go into Windows TM to end the process.

    Using what?
    ...Hexagon 2.5.
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    found a video showing how to do it!

    http://www.youtube.com/watch?v=Byvf2kihjcE

  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    Just want to say, that i fit clothes from other figures, such as mavka, kids, Cookie/chip/jager, NearMe, and otherse, just using Daz studio.
    I use the smoothing method.
    First I use morphs if possible to make the chest flat as possible.
    Scale the clothing items and move them to get a close fit to default genesis.
    Turn on smoothing, and set item to collide with Genesis. I then turn Smoothing: Interactive Update ON.
    I scale the item some more, smooth again, pose the item if its a figure (not an object) or use deformers to help if needed, but usually smoothing works pretty well if with a smidge of patience. When it's fit to Genesis, I turn genesis invisible (again, important that interactive update is on, or it will stop colliding when you make genesis invisible)
    Now export the newly smoothed and fitted outft as an obj. I import the object, generally use SY autorigging utility, and save it as a new asset. I tweak the rigging if necessary but its usually good enough for lazy me and some smoothing. ;)

    See, ya can do more in DS than ya thought!

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    ...so I can use the original Mavka clothes with the Genesis version without having to create a clone figure first?

  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    Kyoto Kid said:
    ...so I can use the original Mavka clothes with the Genesis version without having to create a clone figure first?

    I haven't the slightest idea for how to make a clone, but for me, the method I use is the easiest bit tho a bit fidgety work if you know what i mean :)
    But yes I've made original Mavka clothes fit to Genesis this way! Skinny limbs have to be made to fit, but its easier because Genesis has a mavka shape... dial in Mavka, move the clothes to "fit" genesis and parent them to genesis so they will scale. now little by little morph gensissmavka back to just genesis, and every tiny interval, tell the clothes to smooth again. Works for me!

    Then of course export object, import, and rig. :)

  • kyoto kidkyoto kid Posts: 41,036
    edited April 2013

    ...ahh, the rigging part is still a little beyond me yet.

    I wonder if Sickle Yield's Rigging and Morphing utility would help?

    Post edited by kyoto kid on
  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    Kyoto Kid said:
    ...ahh, the rigging part is still a little beyond me yet.

    I wonder if Sickle Yield's Rigging and Morphing utility would help?

    Yes that's what I mean, I use the transfer utility, select genesis on one side, the clothing obj on the other side, and in the drop down template select one of SY's new templates.

    Rigs automatically and quite well!

  • kyoto kidkyoto kid Posts: 41,036
    edited December 1969

    ...excellent, thank you. I'll have to play around with that.

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