changing skin tone

assmonkeyassmonkey Posts: 0
edited December 1969 in The Commons

I pretty much...want just a few skin tones that have that perfect look to them and be able to change the skin tone to them (light brown, pale, tan, that sort of stuff)

Anyways I can do that?

I had shaders...but I didn't like those as much and it was limited

Comments

  • FSMCDesignsFSMCDesigns Posts: 12,754
    edited December 1969

    There are a ton of different characters in the marketplace and most come with skin textures. You can always add color to the diffuse channel on top of your texture to alter the color.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    ....think I'll just sick with using the colorize tool in gimp, as that'll do what I want. Just harder to dial for a real color on that and you need to have a light enough color to change into an other tone

  • Zev0Zev0 Posts: 7,089
    edited April 2013

    I always adjust the diffuse colour first to see what can be done before I resort to editing the actual textures. Sometimes a slight tint in diffuse does the job.

    Post edited by Zev0 on
  • agent unawaresagent unawares Posts: 3,513
    edited April 2013

    If I were going to do it: I'd pick my favorite texture and edit it for two versions, a very pale one and a very dark one [while still retaining details]. I'd then use the LIE or Poser material nodes to blend between them for lightness, and just use a very very subtle color in the diffuse when the hue needs to be slightly yellower/pinker.

    Post edited by agent unawares on
  • Zev0Zev0 Posts: 7,089
    edited December 1969

    Yes, L.I.E is also a good option.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    What LIE???

    I already edit the eyebrows off (need matching brows with my blue and purple hair)

  • JaderailJaderail Posts: 0
    edited December 1969

    The V4 Hi Res Texture set comes with five TONE presets. Okay, So?, you say. They work on any and all texture sets. Not just V4. I use them all the time.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    I'll say it anyway.

    Okay, so?

    I already said I didn't like the shaders. it might say tan, but depending on the base skin you use...it won't be the tan your looking for

  • agent unawaresagent unawares Posts: 3,513
    edited December 1969

    Do you work in DS, or Poser?

  • JaderailJaderail Posts: 0
    edited December 1969

    I'll say it anyway.

    Okay, so?

    I already said I didn't like the shaders. it might say tan, but depending on the base skin you use...it won't be the tan your looking for

    Just trying to help. And they are not shaders they are Texture surface presets as I said before.
  • RCDescheneRCDeschene Posts: 2,800
    edited April 2013

    This is supposed to be something I know by now, but yeah, what is L.I.E? :ohh:

    Post edited by RCDeschene on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Jaderail said:
    I'll say it anyway.

    Okay, so?

    I already said I didn't like the shaders. it might say tan, but depending on the base skin you use...it won't be the tan your looking for

    Just trying to help. And they are not shaders they are Texture surface presets as I said before.
    Oh, I know what the difference is with TEXTURE and tone.

    A texture can have a tone, if a texture has a light tone, it'll react better with a shader. It doesn't do too well with darker tones.

    And I work with Daz.

  • agent unawaresagent unawares Posts: 3,513
    edited April 2013

    This is supposed to be something I know by now, but yeah, what is L.I.E? :ohh:

    One of DAZ's more ill-thought letter series, the sibling of DIM and... uhh... Victoria Aiko Girl Stephanie. :roll:

    It's a way in DS to blend textures with other textures or colors. In the surface tab, click on the dropdown box to pick a texture, and click Layered Image Editor. Very, very useful for makeup and tattoos, plus other effects. I use it a lot in conjunction with a lip area mask to easily mix different makeup styles without actually saving a new texture for each combination. But it's useful for other things as well.

    So, to be able to get different skin tones, I'd edit and save a light version of a texture, and a dark version, then layer them on top of each other in LIE. With that you can adjust the opacity of one layer easily to get the lightness you want on the skin, then just tweak the diffuse color slightly if you need a different hue. It's a little more involved than using one-click materials presets, but quite a bit more versatile, doesn't lose the texture details, and you can of course save presets for the skin shades you like.

    And since the LIE has different blend modes, a simple color layer can be added with the additive or multiplicative setting to change colors drastically without losing detail like messing with strength or diffuse can.

    I'd encourage everyone who has DS to play around with this. There's potential there that's largely overlooked when it comes to products. The ability to use different makeup textures on different areas of the face alone is a godsend...most characters you can't just change the lip surface because the lipstick bleeds off into the face material. That's not a problem with the LIE. Useful for complicated effects as well. Say you have three different base fabrics, and you want to be able to combine them in a polkadot pattern and a stripe pattern. Actually making textures for every combination, you wind up with twelve images. With the LIE the only textures you'd need is those three fabrics and the pattern masks, that's down seven images. It gets even better and saves even more space the more possible combinations you have. Seriously. Go. Look.

    :lol:

    Post edited by agent unawares on
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