Popeye And The Giant

texjonestexjones Posts: 0
edited April 2013 in Daz Studio Discussion

...and so this is my newest animation clip.
In this clip I learned more as I progressed...For some reason my 32 bit keeps crashing when I try to render an animation..SO...that's where I had to use all that I know to do the lip Sync MANUALLY. As you watch this, you will see the difference between the lip sync I did with 32bit before the crash and what I had to do manually. Taking the soundtrack into Flash so that I could get the frame count and guide me as I set the speech pattern.
Also about the walk cycle and posing the arms. What I did was puppeteer each and every frame of the aniblock, then created a formula so I could get the arms and head and eyes in position in each frame pose (the old fashion way) as he walks.
Gawd, I love animation and being able to finally do it...

http://www.youtube.com/watch?v=-WVgyTlXT_0

And I need to ask, I can send a character to Hexagon and fix some parts, like smooth out the belly of those bulges in the rib cage. If I save the Hexagon file then send it back to Daz, how do I restore the original rigging that was in there. I tried it with a Genesis character, apparently that's where it starts. All rigging is based upon the Genesis? But not M4 or F4.

Post edited by texjones on

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,202
    edited December 1969

    do just the lipsync in 32bit, save scene and open in 64bit and do the rest.
    great video btw.

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