Popeye And The Giant
...and so this is my newest animation clip.
In this clip I learned more as I progressed...For some reason my 32 bit keeps crashing when I try to render an animation..SO...that's where I had to use all that I know to do the lip Sync MANUALLY. As you watch this, you will see the difference between the lip sync I did with 32bit before the crash and what I had to do manually. Taking the soundtrack into Flash so that I could get the frame count and guide me as I set the speech pattern.
Also about the walk cycle and posing the arms. What I did was puppeteer each and every frame of the aniblock, then created a formula so I could get the arms and head and eyes in position in each frame pose (the old fashion way) as he walks.
Gawd, I love animation and being able to finally do it...
http://www.youtube.com/watch?v=-WVgyTlXT_0
And I need to ask, I can send a character to Hexagon and fix some parts, like smooth out the belly of those bulges in the rib cage. If I save the Hexagon file then send it back to Daz, how do I restore the original rigging that was in there. I tried it with a Genesis character, apparently that's where it starts. All rigging is based upon the Genesis? But not M4 or F4.
Comments
do just the lipsync in 32bit, save scene and open in 64bit and do the rest.
great video btw.