How to turn off raytracing
galactica1981
Posts: 1,251
I'd like to turn off raytracing because it's supposed to make renders faster, but I don't know how.
Comments
click on the light in the scene and under the parameters tab there is a section for shadows.
I don't think you can switch off raytracing in Daz Studio. You can in Poser but that uses a different renderer.
Daz Studio does have a setting called "Max Raytrace Depth" in the Renderer's advanced settings but I think that defauts to 0 (at least it is on my setup). You can set the shadow type for each light to be depth mapped or raytraced, and raytraced shadows can take longer, but you have to switch on raytracing for each light, it's not the default.
I assumed he meant ray traced shadows which the OP probably doesn't even have on unless it is from a 3rd party light. I get no shadows when switched to "none" so to me that means no ray traced shadows unless i am missing something.
If you mean raytracing for the hair, apply the Ubersurface shader (select the hair, go to the surfaces tab and select everything with the exception of handles. Find ubersurface in the Shader presets. With the hair surfaces still selected, control and double click ubersurface base. Then in the hair surfaces tab, type "Raytracing" and turn it off.)
It's worth noting that disabling raytracing for an object also means that the object won't appear in things like reflections or shadows, except for deep shadow maps. If your goal is merely to speed up rendering, it's likely what you really want is to disable occlusion for trans-mapped objects like hair. This way raytracing will still be calculated (raytracing is considerably faster than occlusion) so it will remain visible in reflections and shadows, but will still render fairly quickly.