Basic Clipping question
![megagearx_eaad3c70d6](https://secure.gravatar.com/avatar/8c0a4129cbb05821d85c1ab5b91c5c2f?&r=pg&s=100&d=https%3A%2F%2Fvanillicon.com%2F8c0a4129cbb05821d85c1ab5b91c5c2f_100.png)
This might be a silly question, but how do I prevent clipping with various poses if I morph out a body? Do I have to further manipulate the body so that things look right?
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This might be a silly question, but how do I prevent clipping with various poses if I morph out a body? Do I have to further manipulate the body so that things look right?
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I am not sure what you mean here?
I only know of 'Clipping' in a gaming context, and you should not be seing that in DAZ Studio, unless you have the camera set to some strange parameters. You can turn off limits when posing if you think that will help the end look of the pose, but it can sometimes be too much, is that what you mean? Can you give an exapmle please?
I assume you mean limbs and other body parts intersecting rather than behaving nicely. There's no perfect solution to this other than manual intervention. You'll have to move the body parts either by using the sliders or by directly manipulating them via PowerPose or the display window.
With Genesis, this should only require minor adjustments so it shouldn't cause any real issues. Characters like V4 might need more work depending on the morphs you're using.
Ah, the penny drops!
The only thing that would stop that megagearx is collision detection, which DAZ Studio does not have, sorry.