Testing OpenSubDiv (OSD)

wancowwancow Posts: 2,708
edited April 2013 in Daz Studio Discussion

Okay, here's an experiment I've been wanting to do.

What you have here is a very low poly mesh subdivided in D|S to level 2 (16 quads per poly)

Left to right: the Base Mesh, The Legacy (Catmull-Clark) SubDiv, Catmark OSD, Catmark OSD with Edge Weights around the cockpit area.

Basically, was looking for the functionality of OSD, and this is pretty much what I imagined using it for... edge creasing is one of the biggest benefits of OSD.

Oh, you cannot see it in this render, but there is a pretty big difference between Catmull-Clark and Catmark (OSD) subdiv... Catmark is smoother.

testsubdiv.jpg
800 x 600 - 100K
Post edited by wancow on

Comments

  • thd777thd777 Posts: 943
    edited December 1969

    Nice! Thanks for the test and info!
    TD

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