DForce: Application has been blocked from accessing graphics hardware

Anyone had this happen before? its happened twice now while trying to run a simulation.
2017-11-11 11:49:13.913 WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(30): Open CL notify: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on (Device 0).
2017-11-11 11:49:13.932 WARNING: ..\..\..\src\dzdynamicsengine.cpp(2188): ERROR: Memory Object Allocation Failure (-4)
2017-11-11 11:49:15.009 Total Simulation Time: 2 minutes 16.21 seconds
Post edited by evilded777 on
Comments
Yes, I get that error when things become too complicated during simulation and the memory usage makes either the VRam or rthe RAM's brain capacity explode.
I have a Titan X...so that seems likely an unlikely explanation for me. Reducing the complexity of non essential objects did seem to resolve.
That does seem to indicate a memory issue. What if you use the original scene but also flag all the non dynamic surfaces as 'not visible to simulation'? And would it not be wonderful to have a script that did that for you, for all selected objects (and, optionally, children of those objects)?
I have now had it happen with nothing but Genesis 3 and a single clothing object in a scene, so I am going to go out on a limb and say its not memory related.