Making Underwater scenes
FirstBastion
Posts: 7,760
I need some tips on making an underwater scene. Any tutorials? suggestions, ideas, can be for Poser, DAZStudio or Reality, whichever tool works. Thanks.
Comments
If you have Filter Forge, there are a couple of underwater effects filters that could do the job. I used to use Bryce to do anything underwater... VUE does them good too.
EDITED- I reread your post and in retrospect, my suggestions are pretty stupid... although FF's "GF Underwater Maker" filter with another underwater filter as an overlay could be used to make a decent simple scene in post work, I'm guessing you probably want to do it as little post work as possible.
I'm sorry. I thought it said Underwear Scenes. I was hoping for a few glimpses of a scantily clad Vicky. My mistake. Carry on.
I have both Bryce7 and Vue8 so might be able to go that route.
an old Bryce underwater scene, just to show you how bryce is with underwater
Nice, Chohole!
Maybe something like this? ... http://www.blenderguru.com/videos/creating-an-underwater-scene/
or closer to home...
http://www.youtube.com/watch?v=L6rJoJ_-aJc
http://wiki.daz3d.com/doku.php/artzone/pub/tutorials/bryce/bryce-lighting03
my biggest suggestion for underwater scenes is good caustic lighting. Caustics really sell that under water look.
One way to do it in Bryce
http://brycetech.daz3d.com/tutor/bryce/underwater.html
I have both Bryce7 and Vue8 so might be able to go that route.
Vue is good for what you want .
There is a free version of this app
http://www.dualheights.se/caustics/#about
It is Windows and Linux only.
Chohole, that´s a great image! I like the way the sunrays shine through water.
Very-very-very NICE!
Hi,
here is an tutorial, but for Carrara:
http://www.markbremmer.com/3Bpages/darkarts.html#
rk.
1 girl in water - pick your poison
What I'd be very interested in is a way to mimic underwater movement in Daz Studio. Areas of different refraction would give a visual wobble to the scene, but attempts to do this in practice failed horribly.
I want to thank you all for the suggestions, I ended up using Bryce for this particular image though I plan to investigate the other options especially vue. I did find David Brinnen's video tut helpful so thanks Jabba for pointing it out.
All great links. Andrew Price is one of my favorite producers of tutorials. There are many who are good, but he does tend to stand out from the general crowd for me.
For underwater scenes, it's right in Bryce's sweet spot, so even though I don't use Bryce a lot atm, I would consider coming back up to speed if I were doing underwater scenes.
The fastest/easiest way though has to be to add a filter effect in post imo. This is an area where post really does help both in getting the exact effect one wants and cutting render time as underwater scenes are typically very long renders using volumes and other render intensive functions.
I'm guessing you are referring to haleocline layers? One sees them often when cave diving in areas like the Caribbean or any area where fresh and salt water might mix. It is actually quite a trip to experience it first-hand when cave diving, more intense then seeing in a video as cave diving can be disorienting and other-worldly before adding this to the mix. BBC Planet Earth has a video that shows it. On a related topic, underwater lakes and rivers are fascinating. I've never had the chance to see one myself but would love to.
As to how to create haleocline layers, I would try doing it in post with a glass filter. Specifically, the type of glass that has those types of distortion. If one wanted to do it in the render engine itself I would try creating a simple object to use like a gobo with a shader that would mimic the distortion using a glass type of material. If using the gobo method, one would want to either bury the edges in solid surfaces or if there was an edge that would be exposed, taper off the volume and use a Gaussian blur opacity mask along the edge.
Haleocline can take various forms of distortion depending on the particular mixing/layering that is going on between the fresh and salt water. Currents, temperatures etc.. all play a part. This leaves quite a bit of freedom in how one chooses to mimic it, ie... one can take quite a bit of artistic license and still be true to the nature of haleocline layers. The one thing to keep in mind when doing them is that they tend to be very distinct layers. Also, I've never personally seen them end abruptly at the edges, they tend to taper off (from my experience) or are contained by the area they are in.
Of course if you weren't referring to haleoclines, you can disregard all of this ;)