Making Underwater scenes

FirstBastionFirstBastion Posts: 7,760
edited December 1969 in The Commons

I need some tips on making an underwater scene. Any tutorials? suggestions, ideas, can be for Poser, DAZStudio or Reality, whichever tool works. Thanks.

Comments

  • McGyverMcGyver Posts: 7,050
    edited April 2013

    If you have Filter Forge, there are a couple of underwater effects filters that could do the job. I used to use Bryce to do anything underwater... VUE does them good too.

    EDITED- I reread your post and in retrospect, my suggestions are pretty stupid... although FF's "GF Underwater Maker" filter with another underwater filter as an overlay could be used to make a decent simple scene in post work, I'm guessing you probably want to do it as little post work as possible.

    Post edited by McGyver on
  • ledheadledhead Posts: 1,586
    edited December 1969

    I'm sorry. I thought it said Underwear Scenes. I was hoping for a few glimpses of a scantily clad Vicky. My mistake. Carry on.

  • FirstBastionFirstBastion Posts: 7,760
    edited April 2013

    If you have Filter Forge, there are a couple of underwater effects filters that could do the job. I used to use Bryce to do anything underwater... VUE does them good too.
    .

    I have both Bryce7 and Vue8 so might be able to go that route.

    Post edited by FirstBastion on
  • ChoholeChohole Posts: 33,604
    edited December 1969

    an old Bryce underwater scene, just to show you how bryce is with underwater

    OOh_heck.jpg
    1024 x 768 - 427K
  • NovicaNovica Posts: 23,887
    edited December 1969

    Nice, Chohole!

  • LycanthropeXLycanthropeX Posts: 2,287
    edited December 1969

    my biggest suggestion for underwater scenes is good caustic lighting. Caustics really sell that under water look.

  • Jay_NOLAJay_NOLA Posts: 1,145
    edited December 1969
  • bighbigh Posts: 8,147
    edited April 2013

    If you have Filter Forge, there are a couple of underwater effects filters that could do the job. I used to use Bryce to do anything underwater... VUE does them good too.
    .

    I have both Bryce7 and Vue8 so might be able to go that route.

    Vue is good for what you want .

    no_soap.jpg
    1024 x 768 - 332K
    Post edited by bigh on
  • icprncssicprncss Posts: 3,694
    edited December 1969

    There is a free version of this app

    http://www.dualheights.se/caustics/#about

    It is Windows and Linux only.

  • Proxima ShiningProxima Shining Posts: 969
    edited December 1969

    Chohole, that´s a great image! I like the way the sunrays shine through water.

  • McGyverMcGyver Posts: 7,050
    edited December 1969

    chohole said:
    an old Bryce underwater scene, just to show you how bryce is with underwater

    Very-very-very NICE!

  • rk66rk66 Posts: 438
    edited December 1969

    Hi,
    here is an tutorial, but for Carrara:

    http://www.markbremmer.com/3Bpages/darkarts.html#

    rk.

  • bighbigh Posts: 8,147
    edited December 1969

    1 girl in water - pick your poison

    1_girl_in_water.jpg
    820 x 820 - 158K
  • Herald of FireHerald of Fire Posts: 3,504
    edited December 1969

    What I'd be very interested in is a way to mimic underwater movement in Daz Studio. Areas of different refraction would give a visual wobble to the scene, but attempts to do this in practice failed horribly.

  • FirstBastionFirstBastion Posts: 7,760
    edited December 1969

    I want to thank you all for the suggestions, I ended up using Bryce for this particular image though I plan to investigate the other options especially vue. I did find David Brinnen's video tut helpful so thanks Jabba for pointing it out.

  • Joe CotterJoe Cotter Posts: 3,259
    edited December 1969

    Jabba101 said:

    All great links. Andrew Price is one of my favorite producers of tutorials. There are many who are good, but he does tend to stand out from the general crowd for me.

    For underwater scenes, it's right in Bryce's sweet spot, so even though I don't use Bryce a lot atm, I would consider coming back up to speed if I were doing underwater scenes.

    The fastest/easiest way though has to be to add a filter effect in post imo. This is an area where post really does help both in getting the exact effect one wants and cutting render time as underwater scenes are typically very long renders using volumes and other render intensive functions.

  • Joe CotterJoe Cotter Posts: 3,259
    edited April 2013

    What I'd be very interested in is a way to mimic underwater movement in Daz Studio. Areas of different refraction would give a visual wobble to the scene, but attempts to do this in practice failed horribly.

    I'm guessing you are referring to haleocline layers? One sees them often when cave diving in areas like the Caribbean or any area where fresh and salt water might mix. It is actually quite a trip to experience it first-hand when cave diving, more intense then seeing in a video as cave diving can be disorienting and other-worldly before adding this to the mix. BBC Planet Earth has a video that shows it. On a related topic, underwater lakes and rivers are fascinating. I've never had the chance to see one myself but would love to.

    As to how to create haleocline layers, I would try doing it in post with a glass filter. Specifically, the type of glass that has those types of distortion. If one wanted to do it in the render engine itself I would try creating a simple object to use like a gobo with a shader that would mimic the distortion using a glass type of material. If using the gobo method, one would want to either bury the edges in solid surfaces or if there was an edge that would be exposed, taper off the volume and use a Gaussian blur opacity mask along the edge.

    Haleocline can take various forms of distortion depending on the particular mixing/layering that is going on between the fresh and salt water. Currents, temperatures etc.. all play a part. This leaves quite a bit of freedom in how one chooses to mimic it, ie... one can take quite a bit of artistic license and still be true to the nature of haleocline layers. The one thing to keep in mind when doing them is that they tend to be very distinct layers. Also, I've never personally seen them end abruptly at the edges, they tend to taper off (from my experience) or are contained by the area they are in.

    Of course if you weren't referring to haleoclines, you can disregard all of this ;)

    Post edited by Joe Cotter on
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