Aiko 3 Morphs in DS 4.5.x

JaeAlexisLeeJaeAlexisLee Posts: 11
edited December 1969 in Daz Studio Discussion

I could swear I saw a thread on this ages ago but I can't find it (may have been lost, may have been in the Member's only forum) but what is going on with the morph list for Aiko 3 in DS 4.5.x?

It looks like I'm needing to drill down to each body part to apply morphs, and even then, everything is grayed out and most of it not working.

If anyone's got suggestions, they'd be greatly appreciated. I love A3 but there's a lot of hand adjusting that I like to do and not having good morph access is going to kill the figure for me.

Comments

  • fixmypcmikefixmypcmike Posts: 19,583
    edited December 1969

    Click on "All" in the Parameters tab

    a3_parameters.jpg
    558 x 760 - 103K
  • JaeAlexisLeeJaeAlexisLee Posts: 11
    edited December 1969

    This is what I get for thinking it would be in the shaping tab.... thanks!

  • wancowwancow Posts: 2,708
    edited December 1969

    They can only exist in the shaping tab after the figure has been converted to TriAx and the morphs have been saved as Morph Assets. At that point, they will appear in the shaping tab. So long as they are only embedded with the figure, they will not be. that is why, when you apply a morph via morph loader, you don't see it in the shaping tab till you've saved the morph asset.

  • BejaymacBejaymac Posts: 1,886
    edited December 1969

    wancow try loading V4 into a scene and then check the shaping tab, you'll find her morphs show up, the problem is that none of the Gen 3's have their morphs "grouped" in the CR2, as a result there is nothing in there for the shaping tab to use to display them.

  • wancowwancow Posts: 2,708
    edited December 1969

    I'll be durned... they are there! I was sure I've loaded V4 before and had the shaping tab empty...

  • BejaymacBejaymac Posts: 1,886
    edited December 1969

    The weird thing is that the Gen 3 morphs actually show up in the shape tab in DS3, but then DS3 was designed around Poser content, DS4 wasn't.

  • Richard HaseltineRichard Haseltine Posts: 100,778
    edited December 1969

    The DS3 Shape pane is different from the DS4 Shaping pane - the former was a more graphical approach, and a work-around (with grouped figures) for the limit on the number of parameters that could be shown in the Parameters pane.

  • edited April 2013

    Is there anything you can do in the CR2 to make them appear? And I too am working with gen3 figures.
    wancow, what is converted to TriAx? Any help would be great. Even a link to get me going.

    Edit: HAHAHAHA It says I'm a New Member. ROFL. I've been around since the conception of ds1 or was it 2? :roll: I'm a returning member. LOL

    Post edited by garyp156_91954b7311 on
  • BejaymacBejaymac Posts: 1,886
    edited December 1969

    Set 1 & Set 2

    The files at those 2 links are PZ2 pose presets that will add groups to the Gen 3 adults, you just need to load the figure into DS, apply the appropriate preset, the Shaping tab should see them after that.

    Convert to TriAx is for converting Poser or general WM rigging to the TriAx WM rigging DS uses, unless your a masochist like me then it's not a good idea. When you load a Poser figure into DS (1 to 4) the rigging gets converted into a very crippled WM rigging, so when you convert to TriAx DS4 just finishes the job it started when you loaded the figure and adds a DSF asset file to the "data/auto_adapted" folder, this leaves you with a figure that bends no better than before and in some cases worse, it also breaks the INJ/REM system and iirc MOR pose files no longer work, and when you save your converted Gen3 with scene, scene subset or Figure/Prop Asset you will have 13000 file in the figures Morph folder.

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