C 8.5 204 problem with conforming clothing that works in C 8.1 and Poser

DiomedeDiomede Posts: 15,182
edited April 2013 in Carrara Discussion

A conforming unitard for V4 works in Poser but gets crumply in C 8.5 beta. I made the unitard in Carrara, exported it as an obj to Poser, used the V4 developer foundation in the Poser setup room to create a new figure, and saved it to the Poser library. It seems to work reasonably well in Poser (some poke-through). Now, when I load it in Carrara, the mesh gets spiky. I've attached a pic of renders in Poser and Carrara with identical poses applied to the V4.

bsuit_spike_carrara.jpg
640 x 480 - 16K
bsuit_spike_poser.jpg
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Post edited by Diomede on

Comments

  • DiomedeDiomede Posts: 15,182
    edited December 1969

    Actually, the conforming clothing works in Carrara 8.1, but not in C8.5 204. I will attach a pic of the same pose in C 8.1. You will see that there is not crumpling of the mesh (although the poke through in the thighs remains).

    bsuit_spike_carrara_81.jpg
    640 x 480 - 13K
  • ManStanManStan Posts: 0
    edited December 1969
  • 3DAGE3DAGE Posts: 3,311
    edited December 1969

    Dittto,.. what ManStan said

    That needs a Developer to look at the issues, and work-flow.

  • DiomedeDiomede Posts: 15,182
    edited December 1969

    Actually, it was the V4 developer kit by OKC that gave the spiky mesh. I'm pretty sure its joint parameters. I re-did the project using the V4 developer foundation from DAZ and got better results in C8.5 204. (See below). Still, I will report to the bug tracker because I got 'different' results from C 8.1 and C 8.5 204 using the OKC developer rig.

    I went to the bug tracker and registered, but it won't let me login using the name I just registered. It says my account is locked. ???

    unitard_corrected_C_85_204.jpg
    640 x 480 - 13K
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