problem with genesis genitalia
Malandar
Posts: 776
I am trying to apply a texture but when I double click the texture nothing happens. And when I go to check the uv map that it is using to make sure the box says default with no other options. I have reinstalled the equipment in question but is is still borked. I am pretty sure it is not the textures because none of them work.
Comments
I'm going to assume you're referring to the male version. Have you ensured you're clicking the right icons and that you have the geograft selected when you apply it? By default, clicking the character often selects Genesis rather than the prop, so you might need to manually select it from the scene tab or the drop down in the parameters tab.
I'm going to assume you're referring to the male version. Have you ensured you're clicking the right icons and that you have the geograft selected when you apply it? By default, clicking the character often selects Genesis rather than the prop, so you might need to manually select it from the scene tab or the drop down in the parameters tab.
Yeah it is the male version and I am sure it is selected properly. Genesis has all the normal uv options listed but the genitalia don't have anything but default which is not how it was last time I used it.
Yeah it is the male version and I am sure it is selected properly. Genesis has all the normal uv options listed but the genitalia don't have anything but default which is not how it was last time I used it.
I believe the male genitals use the M4 maps, hence the reason it is just listed as 'default', since it only uses one set of UVs. However, an incorrect UV set wouldn't stop the texture from appearing on the model, it would simply appear incorrect or mismatched, so I don't believe this is the issue in your case.
With that in mind, note that the male genitals should also have their own unique material presets. You cannot, for example, apply a Michael 4 body texture, since the graft itself has geometry unique to it. This is in contrast to the female version, which shares a texture with the Genesis 'hip' and consequently can simply use existing textures.
By genesis genitalia, do you mean the Michael 5 genitalia which use the M5 genitalia UV maps or the Michael 4 genitalia which use the M4 uv maps? There is a post elsewhere in this forum where someone has created a M4 uv mapped M5 genitalia...
Yeah it is the male version and I am sure it is selected properly. Genesis has all the normal uv options listed but the genitalia don't have anything but default which is not how it was last time I used it.
I believe the male genitals use the M4 maps, hence the reason it is just listed as 'default', since it only uses one set of UVs. However, an incorrect UV set wouldn't stop the texture from appearing on the model, it would simply appear incorrect or mismatched, so I don't believe this is the issue in your case.
With that in mind, note that the male genitals should also have their own unique material presets. You cannot, for example, apply a Michael 4 body texture, since the graft itself has geometry unique to it. This is in contrast to the female version, which shares a texture with the Genesis 'hip' and consequently can simply use existing textures.
I am pretty sure that there is at least genesis male and M4 and M5. Problem is no matter which texture I use none of them apply, I can apply them in the surfaces tab and the texture will apply that way but it does not line up and the colors are all wrong because I think there is a shader present and I have no clue how to set that up.
Which textures have you tried?
Okay, goto your Genesis Figure, select the figure, goto the surfaces tab. select the hip surface, and look at the top. You'll see DAZ Studio Default, UberSurface or Human Surface up there.
Then goto the Genetalia. do the same.
The very first thing you must do is match that shader. You'll find those under your Shaders Tab. Human Surface and UberSurface are found under Omnifreaker. DAZ Studio Defaults are found under DS Defaults and the correct shader is DZDefault.
Then go back to the hip material on your figure. Right Click and select Copy. Go back to the materials on the genetalia and paste.
Replace all the textures with the correct textures.
OH, one other thing: here's a set of UVMaps Seam Guides that show how four different UV sets line up with the Genesis Male Genitalia default set:
http://www.sharecg.com/v/61909/view/21/DAZ-Studio/Genesis-Male-Gens-Seam-Guids-V4-V5-M4-M5
The Michael5/Genesis Male Genitalia provided by DAZ with the M5 Pro Bundle or the M5/V5 Bundle use ONLY M5 UVs. If you try to apply M4-mapped textures, they simply won't work. (D5 and F5 essentially use the M5 UV map for that area.) That's why the UV map only says "default"; for that particular figure, there's only one available option.
Which character/texture set are you trying to apply the textures for? Is it one sold here at DAZ or one sold elsewhere?
The Michael5/Genesis Male Genitalia provided by DAZ with the M5 Pro Bundle or the M5/V5 Bundle use ONLY M5 UVs.
There's a freebie remap that uses M4 uvs.
I think what you are calling Genesis male genitalia is the M5... as opposed to the M4 which works with Michael 4 conforming or can sort of be fitted to M5 or Genesis. Genesis male had no specific genitalia. There is a corresponding V5 genitalia while V4's was built into the morph in a rudimentary fashion. My guess is that you are trying to apply an M4 to M5 genitals which will never work.
Oops... I take that back, there is some third party anatomy; you will have to check with the creator to find out what UV's it uses.
Indeed; it just isn't what the user has at the moment.
Information about CauriB's remap can be found in this thread in the General Freepository section.
For what it's worth, the method that Wancow describes will generally be most successful with the CauriB version.
I had trouble making these work with the DAZ Install Manager version vs RTEncoder and downloading the gens from DAZ didn't seem to match either.
Sorry it took me so long to reply I got busy and not much time at the moment but figured I would explain a bit.
I guess I missremembered what I had used before. I had been trying to use RAW's Prince Albane. Last time I used him I was actually using M4 I think. But I downloaded the remap mentioned in this thread, got it installed correctly but the texture still won't apply by clicking it, so I have to figure out where to put in all the different maps.
you can export it to OBJ and look at the UVS with UVMapper: http://www.uvmapper.com
The texture won't apply by clicking for Albane, because all of his presets are designed for the M4 Gens, which has different surface areas. You'll need to apply the textures manually, then save as a Materials Preset in the Studio files section if you want to make a clickable preset. (A DUF can't be seen if it's in the Poser section. Most annoying.)
From what I can remember, and looking at the product page, Albane uses only the Daz Studio Default shader, and not the Human Surface shader, which will make things easier. In that case, the easiest (if still a bit tedious) way to handle things is this:
1) Apply the Albane full body texture to your Genesis Figure.
2) Attach the Genesis Male Genitalia Improoved figure.
3) Go to the Surfaces tab and expand out Albane/Genesis so that you can see all the surfaces (Lip, SkinHead, SkinForearm, etc.)
4) Select only the 2-SkinHip item in his surfaces.
5) Right-click (or click and hold if you're on a Mac) so that you get the pop-up menu.
6) Select Copy Selected Surface(s). This copies the textures and settings into computer memory
7) Click on the little arrow to the right of the the Genesis Male Genitalia item in the surfaces tab to expand that to see the SkinGenitalia and SkinHip surfaces.
8) Select both surfaces so that they're highlighted.
9) Right-click/click and hold to get the pop-up menu again. Select Paste to Selected Surface(s). This will paste all of the textures and colors from the SkinHip section into the same places for both SkinHip and SkinGenitalia.
10) For some reason, when you do this, sometimes it makes the UV map change. If that happens, you just scroll to the bottom of the surfaces section and pick the Michael 4 UV set.
11) SkinHip on the Genitalia is now finished, and you can ignore it for now.
12) SkinGenitalia will still look wrong; this is because you have hip/torso textures where genital textures should be. The final step is that you have to go through all the textures on SkinGenitalia and select them from the directory. The good news is that because you did the copy/paste for surfaces, you'll be in the right directory, so it's only a few minutes of clicking through things to get them all in the right place.
Hope this is helpful.