Girabaldi to Lux
Camonra
Posts: 22
I've seen in the topic where some have made the jump from Rendering Girabaldi generated hair in 3Delight to Lux using OBJ, but I haven't really seen that broken down into steps. Does anyone that has the Girabaldi to Lux workflow happening care to share your Black Magic? Whenever I try to send the scene to LuxRender (via DAZ Luxus), my system crashes.
Comments
You need to export to OBJ from within the Garibaldi interface (File>Export OBJ), then back in the main DS window delete the Garibaldi hair and import the OBJ exported to from Garibaldi. That will then work in Lux. The same is true for Look at My Hair.
I'm obviously doing something wrong. I exported the OBJ from Girabaldi and then deleted the Girabaldi Hair and imported the exported Hair object, leaving all the defaults on the import. I've just got a Universal handler showing up, but no object on the screen or in the render.
The scale is probably wrong - try hitting ctrl-f (cmd-f on a Mac) to frame the hair and see if it's either too small or too big. I can't recall what the default setting is for OBJ import.
Cool, I didn't know that shortcut. I always select the item in the scene tab then hit the [+] in the upper right corner of the viewport :)
Thanks so much for the responses, Richard. I hit CTRL-F and framed the object, but even after increasing it's scale by 2000%, I only see a node.
If when you 'frame' it, it still isn't visible.. then it means something else is wrong. There's no use rescaling it at that point, just move on to the next troubleshooting point. In this case it sounds like it may be that no actual geometry is coming across. Check the scene tab for the root node, select it and check the 'scene info' tab. It should show you the poly count etc for the object. If there is none.. that is your problem. Ps, I'm not sure if you can show nude eunichs ;)
Most likely the scale was set to 0 in the import options - set it to the DA Studio preset and try again. If you've never adjusted the settings you may need to resize the dialogue.
I've removed your image as we don't allow nude figures, even when Ken-like, and moved this thread to DAZ Studio Discussions since it isn't an ad for a commercial product.
Here's what's happening for me. Any help would be appreciated.
http://youtu.be/dkR0ApOUPYw
So yes, the geometry isn't carrying over, as I suspected. I'm not familiar with this as I haven't picked it up yet and when I used the beta I never exported/imported. Hopefully someone will chime in soon and help you with it. I just posted to let you know you weren't being ignored.
If I export from the welcome screen I get a zero-byte file, if I export from a screen that sows a preview of the hair I get data in my OBJ. Oddly when I click Edit Garibaldi Hair it opens on the preview screen - I had to deliberately click to go to the no-preview welcome screen.
It seemed to save the obj rather quickly, hence no data. try clicking on the STYLE tab first then saving.
If its working properly, it takes a while to save.
The recommended process is to be in the "tweak" workspace when you export to object. The percentage amount at the bottom of the workspace will determine how big the object file is - 20% is usually a good starting point.
As already mentioned, that is way too fast for an object file to be created so you are getting a zero size file.
Didn't try all the combinations, but definitely from the Tweak tab I was able to export the OBJ. Thanks for the help. Here's the first quick Lux Render. Now the question is how to get past the awful shading.
So, the first thing I rendered was with the Daz Headlamp. Here's the 2nd Render using the Luxus Daylight added to the scene. Light and shadow is obviously much better, but the hair still looks like straw (or Mop strings). Time to figure out how to Shade this stuff.