Face morphs transfer

Hello, I am a newbie here that tries to work on speaking animations that work fine if I do not edit gen models, hovewer...

As I see we cannot edit faces here in DAZ itself, so I have to edit them a bit in zBrush which resets face morphs and textures. How to bring them back? Previously I've used Fuse and there were no problems, but this program looks too complicated for such a simple thing :) 

I thought that this lesson shows how to http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/basic_character_creation_genesis/start but I really do not understand if it is the thing I need since on the step 3 I load my edited model and it just says that morphs are loaded and nothing happens and edited one does not appear like in tutorial. 

Or can I somehow edit the face the way I need like in Fuse? Racial features, skull forms etc etc etc.

Comments

  • What are you trying to do? You can edit faces, in the sense of applying existing morphs and (for later figures) adjusting the facial bones. You can certainly go beyond that by creating a new moprh (in ZBrush or whatever), but it isn't the only way to go.

    At Step 3, you are adding the morph to the character but not setting it - to do that you find the slider (under the path set in the GoZ dialogue, ZBrush Morphs is I think the default group in the parameters pane) and set its value as you would for any other morph.

  • BeeMKayBeeMKay Posts: 7,019

    @voidcity , if you haven't watched them yet, have a quick look at this set of tutorial videos: https://www.daz3d.com/help/help-daz-3d-video-tutorials 

    Number 5 is called "Shaping" and gives you a quick intro to what you can do with the on-board shape-changing mechanisms in DAZ Studio.

  • At Step 3, you are adding the morph to the character but not setting it - to do that you find the slider (under the path set in the GoZ dialogue, ZBrush Morphs is I think the default group in the parameters pane) and set its value as you would for any other morph.

    That is exactly what I expected I should be able to do. Just don't know how to do it.

  • As I said I want to customize faces further, but DAZ does not have tools for it. Just changing earshape or so. I'd like to make popping out cheekbones, or crooked nose, or bigger nostrills inside the program. But it does not have this function, so I tried to edit it in zbrush as I like, but then DAZ does not recognise the edited model and removes all of the morphs and textures. 

    I think I just don't get how this program works :D 

  • voidcity said:

    As I said I want to customize faces further, but DAZ does not have tools for it. Just changing earshape or so. I'd like to make popping out cheekbones, or crooked nose, or bigger nostrills inside the program. But it does not have this function, so I tried to edit it in zbrush as I like, but then DAZ does not recognise the edited model and removes all of the morphs and textures. 

    I think I just don't get how this program works :D 

    If you are trying to modify and make morphs with ZBrush, the key thing to remember is that you MUST export at base resolution.  If you are exporting Genesis 3, you must make sure that you turn off the MouthRealism HD and Navel morphs. If you're using the Genesis 8 figure, I would recommend exporting without lashes. Whatever you export at (Daz, Hexagon or whatever scale), you must re-import at the same scale. In Zbrush, you MUST NOT do anything to add geometry (such as subdivision). The figure, in Daz, that you are using MLP to bring in the new morph, must be in the exact state as the one you used for export.

    This presumes you are working with the base Genesis figure as exporting a character morph has other requirements.

  • eju54618 said:

    At Step 3, you are adding the morph to the character but not setting it - to do that you find the slider (under the path set in the GoZ dialogue, ZBrush Morphs is I think the default group in the parameters pane) and set its value as you would for any other morph.

    That is exactly what I expected I should be able to do. Just don't know how to do it.

    You should be able to do it in the dialogue on returning from GoZ (right-click on the path ot chnage it, as I recall) - you may need to enable the advanced dialogue for GoZ in DS from Edit>Preferences>Bridges. Failing that, find the morph (under ZBrush morphs or whatever), click the gear icon on the slider, select parameter Settings, and edit the path there.

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