Novica & Forum Members Tips & Product Reviews Pt 10
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You just sold me on that hair! :)
Thank you for these instructions, @nemesis10 , I'm on a Mac too and this is very useful information.
@barbult The hair looks really good!
I think I was misremembering about the missing hair files. It looks like the red hair in the base Wild Wind Hair does not work because of missing files. I hope it gets fixed soon.
Um, that dson/cache has a LOT of vendors in it. What exactly am I deleting, before I do this? It has a folder labeled "data" under it, and that's where all the files are. For example, the first one is 3D Universe and the folders are
Eclypse
G2Skyler
G3FFantasyHair
G3FSkyler
Grimwood Manor
etc. (The next one is 3DCelebrity with Adalyn Hair, Adam Hair, etc.
This is the log, if it makes sense to anyone.
2018-04-03 23:42:23.879 Creating Action Manager...
2018-04-03 23:42:23.897 WARNING: QString::arg: Argument missing: Adds vertices that collide at the beginning of the simulation to the selected mesh vertices, dForce
2018-04-03 23:42:23.899 WARNING: libpng warning: iCCP: known incorrect sRGB profile
2018-04-03 23:42:23.900 Creating Pane Manager...
2018-04-03 23:42:24.587 Successfully created OpenGL viewport for AuxViewportView.
2018-04-03 23:42:25.298 WARNING: QFile::flush: No file engine. Is IODevice open?
2018-04-03 23:42:25.341 WARNING: libpng warning: iCCP: known incorrect sRGB profile
AND 34 more of the same thing.
2018-04-03 23:42:25.479 WARNING: QLayout: Cannot add null widget to QGridLayout/
And about 7 more of the same thing.
2018-04-03 23:42:25.653 Executing startup script...
2018-04-03 23:42:26.767 Started in: D:/DAZ 4.8 Studio/DAZ 3D/DAZStudio4
2018-04-03 23:42:26.773 DAZ Studio Started
2018-04-03 23:42:26.774 Creating Pixel Buffer
2018-04-03 23:42:26.808 Pixel buffer - Width: 1024 Height: 1024
2018-04-03 23:42:26.808 Compiling OpenGL Shader...
2018-04-03 23:42:26.813 Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Shader Program successfully linked.
2018-04-03 23:42:26.982 WARNING: libpng warning: iCCP: known incorrect sRGB profile
2018-04-03 23:42:26.984 WARNING: libpng warning: iCCP: known incorrect sRGB profile
2018-04-03 23:42:26.985 WARNING: libpng warning: iCCP: known incorrect sRGB profile
2018-04-03 23:42:26.990 WARNING: libpng warning: iCCP: known incorrect sRGB profile
2018-04-03 23:42:26.991 WARNING: libpng warning: iCCP: known incorrect sRGB profile
2018-04-03 23:42:26.992 WARNING: libpng warning: iCCP: known incorrect sRGB profile
DSON cache is stuff to make DS content work in Poser, I believe. I don't use Poser (don't even own it). I have deleted DSON cache many times and have had nothing bed happen because of it. I only use Daz Studio.
Me too. No Poser. Well I'll give it a go. Wow, 3056 items.
Nope, no go. Crashed again. This is just where the warning starts. The log says my driver is fine, etc.
2018-04-04 00:45:01.838 WARNING: dzneuraymgr.cpp(307): Iray WARNING - module:category(MDLC:COMPILER): 1.0 MDLC comp warn : D:\DAZ 4.8 Studio\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\irayubermaterial.mdl(422,20): conversion from 'float' to 'color' must be explicit (Hmmm, that's interesting. Is it not playing well with a ubermaterial? See next line too.)
2018-04-04 00:45:01.847 WARNING: dzneuraymgr.cpp(307): Iray WARNING - module:category(MDLC:COMPILER): 1.0 MDLC comp warn : D:\DAZ 4.8 Studio\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\irayubermaterial.mdl(422,25): conversion from 'float' to 'color' must be explicit
2018-04-04 00:45:01.847 WARNING: dzneuraymgr.cpp(307): Iray WARNING - module:category(MDLC:COMPILER): 1.0 MDLC comp warn : D:\DAZ 4.8 Studio\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\irayubermaterial.mdl(498,12): conversion from 'float' to 'color' must be explicit
2018-04-04 00:45:01.855 WARNING: dzneuraymgr.cpp(307): Iray WARNING - module:category(MDLC:COMPILER): 1.0 MDLC comp warn : D:\DAZ 4.8 Studio\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\irayubermaterial.mdl(533,12): conversion from 'float' to 'color' must be explicit
2018-04-04 00:45:01.867 Iray INFO - module:category(SCENE:IO): 1.0 SCENE io info : Loading module "::daz_3d::irayubermaterial" from "D:\DAZ 4.8 Studio\DAZ 3D\DAZStudio4\shaders\iray\daz_3d\irayubermaterial.mdl".
2018-04-04 00:45:01.881 Iray INFO - module:category(SCENE:IO): 1.0 SCENE io info : Loading module "::nvidia::axf_importer::axf_importer" from "D:\DAZ 4.8 Studio\DAZ 3D\DAZStudio4\shaders\iray\nvidia\axf_importer\axf_importer.mdl".
2018-04-04 00:45:01.928 Iray INFO - module:category(SCENE:IO): 1.0 SCENE io info : Loading module "::nvidia::core_definitions" from "D:\DAZ 4.8 Studio\DAZ 3D\DAZStudio4\shaders\iray\nvidia\core_definitions.mdl".
2018-04-04 00:45:01.951 Total class factories: 2065
2018-04-04 00:45:01.951 Iray VERBOSE - module:category(IRAY:RENDER): 1.1 IRAY rend stat : Environment cache size capacity: 5.
2018-04-04 00:45:01.953 Creating Script Engine...
2018-04-04 00:45:01.969 WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
2018-04-04 00:45:01.974 3D mouse support library could not be loaded.
2018-04-04 00:45:01.976 Creating Main Window...
2018-04-04 00:45:01.976 Creating Viewport Manager...
2018-04-04 00:45:02.018 Successfully created OpenGL viewport for Viewport1.
2018-04-04 00:45:02.083 Successfully created OpenGL viewport for Viewport2.
2018-04-04 00:45:02.128 Successfully created OpenGL viewport for Viewport3.
2018-04-04 00:45:02.173 Successfully created OpenGL viewport for Viewport4.
2018-04-04 00:45:02.229 Creating Action Manager...
2018-04-04 00:45:02.249 WARNING: QString::arg: Argument missing: Adds vertices that collide at the beginning of the simulation to the selected mesh vertices, dForce
2018-04-04 00:45:02.251 WARNING: libpng warning: iCCP: known incorrect sRGB profile
2018-04-04 00:45:02.252 Creating Pane Manager...
2018-04-04 00:45:02.850 Successfully created OpenGL viewport for AuxViewportView.
2018-04-04 00:45:03.619 WARNING: QFile::flush: No file engine. Is IODevice open?
2018-04-04 00:45:03.677 WARNING: libpng warning: iCCP: known incorrect sRGB profile
A BUNCH OF THOSE AGAIN.
2018-04-04 00:45:04.042 Executing startup script...
2018-04-04 00:45:05.195 Started in: D:/DAZ 4.8 Studio/DAZ 3D/DAZStudio4
2018-04-04 00:45:05.226 DAZ Studio Started
2018-04-04 00:45:05.226 Creating Pixel Buffer
2018-04-04 00:45:05.249 Pixel buffer - Width: 1024 Height: 1024
2018-04-04 00:45:05.250 Compiling OpenGL Shader...
2018-04-04 00:45:05.253 Fragment Shader:
Fragment Shader compiled successfully.
Linking Shader:
Shader Program successfully linked.
2018-04-04 00:45:05.427 WARNING: libpng warning: iCCP: known incorrect sRGB profile
FIVE MORE OF THOSE.
Well, it must work. There's a gallery render using it. But only one. Anyone else got this who can test it? (Chinese Courtyard)
A little birdie told me to check out the freebies (in the scrolling banner.) It has finally changed and has 15 new items. Remember some of the Genesis 2 outfits go fairly well onto Genesis 3. Been awhile since I've done it.
I have it
I have just loaded it in DS4.10 with no problem and started it to render in Iray so far no problems
I'll let the render finish just in case something pops up
oh good to hear! i got it today cos i wanted to get the deeper discount on hellboy's big afro hair and I was kinda hesitant. I havne't been pleased really with a lot of her PC hair (although the ones under her own name I think are excellent), and I think there are a lot of longer hairs out there that don't have enough movement morphs so wasn't sure whether to get it. Relief hearing you like it.
Chinese Courtyard 16 min 23 sec to render
Only errrors I had in log were for Optix
@robertfreise
Thanks SO much for testing it. I'll uninstall and reinstall. Should've thought of that sooner. But I learned something new about the cache files, thanks to @barbult @worldsedge @agentunawares You folks ROCK. (as usual.)
And don't forget about the monthly and weekly free stuff for members. There's a nice group of reading props from Merlin Studios, (as well as then fairly common offering of bladed weapons.) Also today's Bonus Madness G7 Bio Suit for Genesis 3 Female(s) comes with a nice weapon: "…the blaster also comes with two types of lasers, small blasts and a phaser blast." Make sure you put an MM new release in the cart at the same time for the best price.
Ah OK, would you still like me to post a few images of creating custom folders in your content library?
For those wanting/needing to clear their DSON cache, it's easiest to do from within DS. From main menu choose Edit/Preferences/General tab then click on Clear button near bottom right.
Well that certainly looks nothing like the promos! I don't have it but it certainly looks wrong there. Have you checked there are no other non-zero morph settings - it looks almost like there are a bunch of other morphs twisting things up.
Me too - I was keeping that hair in my back pocket in case I needed a new product to trigger a discount (I used another yesterday to get a Hellboy bargain or two) but I think I'll stick it in the cart anyway.
Wonder why there's not a clear for the temporary files?
Thanks. I'll put this in the Reference section in the first page under Tips: Crashing / Clear Cache
Thank you @RGcincy for this info. I had no idea where to look in my Mac folders for the files to delete.
I agree this does not look right. This looks like what I get when I turn the percentage of my morphs too high in the randomizer....
Thanks but I can't upgrade to High Sierra or I lose my Photoshop CS 5 which I actually like better functionally than CC. I wish there was a way to run both OSs concurrently...
Yes, thanks! That would be great!
There are two face morphs-- Elliandra and Elliandra Alt and they both look exactly the same. That image was from opening the character directly from the Smart Content Pane.... I'm now trying dialing down the character to 39% and still get that nose! I may have to send in a ticket.
Edited to add: I tried mixing other characters with her and then dialed her down to 0, but the sharp nose is still there! But better. I'm wondering now if somehow there's a double morph on her out of the box. The character and a second version of her dialed up in addition to the original morph. I may post in the commons to see if anyone else has this problem or if you guys have the character, I'm curious to see if you load the full character directly from the smart pane what happens...
I'm rendering Elliandra and she definitely is not like yours. I simply used the Content Library Characters (Genesis 8) and clicked on her avatar. Will show you in a few minutes. Edit: Before I forget, Calista Tails is the hair I'm using, and 06 is the red hue. You really can't tell from the thumbnails in the studio what the colors are, the brown and red both look red.
I wish vendors would name the files so we don't have to guess. What's wrong with HairRed HairBrownDK HairBrown? (You'd put the DK for dark AFTER the Brown, so the browns stay together alphabetically.)
I'm not a Mac person, so some of this might be wrong for you.
Do you still have your install disks for Photoshop CS 5? I installed it clean on this Windows 10 laptop when I bought it a couple of years ago, so it hadn't stopped working then. Depending on how confident you feel, you could create a backup image you can reinstall if it all goes wrong. Me I'd do that or buy a new hard disk and try a clean install, and just swap back to the original hard disk if thing don't work.
Starting DS or File>New should clear the Temp folder.
This is a quickie at about 75% render time for Elliandra. I really would add gloss to the lips, I personally don't like matte. But as you can see, the morphs are correct. Now, back to chores.
@richardhaseltine Ah, thank you!
Elliandra for Genesis 3 and Genesis 8 Female