Looking for a freelance Daz animator
icchcvideo
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in The Commons
We are looking for a skilled animator within Daz 3D who has knowledge of the iRay rendering system for freelance work. The task is of a medical nature and will be expecting you to produce a series of short animations involving a pre-modelled device and the genitals of a human male (for which we have purchased plugins). We’d be expecting to see video examples of your work first, so we are able to evaluate your ability to fulfil the task prior to any discussion. It’s for work to start immediately for 5 days a week up until Christmas. We are an agency based in London. You’d be welcome to work with our team in our office or to work remotely.
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If anyone is interested or can point me in the direction of a good DAZ animator available for freelance, that would be much appreciated.
I'm afraid you will be hard pressed to find a professional DAZ animator. Currently Daz Studio lacks the tools professionals need to animate. You will be better off roving the professional forums for someone who can convert your DAZ assets to more suitable animation software.
Will you be needing full body locomtion,gesturing and speaking?
a person wokrking remotely
can use any software for this
Not sure why a Daz animator is needed based on your brief description.
Also are you looking for delivered final rendered footage in IRay?
That will require very high end hardware as the DS version of IRay
is a rather dumbed down ,brute force implimentation with little options
for optimization for animation renders.
Daz is lacking a proper IK solver for foot/floor contact during
hand keyed locomotion. as does poser
however with the optional graphmate&keymate & aniMate2 plugins
($150USD) complex animation can be created in Daz studio like any other
software
I have no doubt it can be done. I hope to prove so in the near future. But it is far easier in any number of animation softwares on the market, which is why it the OP will be hard pressed to find a pro to do the job.
It depends on what the OP is actually needing.
Any full body locomotion requiring solid IK foot to floor pinning will be
problematic in Daz studio.
Other that ,editing motion keys in the splinegraph of graphmate.
in DS is no more diffcult
than it is in Maxon Cinema4D or lightwave
( I actually use all three programs extensively & daily)
DS GraphMate has auto clamping of splines by default
( the $3600 USD C4D requires auto clamping to be set by the user
on a per channel basis)
and the ability to switch interpolation types on the fly
and th ability to select& edit multiple splines at once
just like Lightwave,and C4D.
and Keymate(dopesheet) has options to select/move/delete
en mass ,keys for any animatable parameter in DS.
just like Lightwave,and C4D.
And the nonlinear aniMate2 motion block system is actually BETTER
than the one in C4D as it allows filtering of indivdual bodyparts to create
partial motion aniblocks.
and store facial animation such as expressions& eye blinks
and body morphs(breathing) for easy reuse in different
projects as custom ,user created aniblocks.
I almost made the decision to copy your workflow for animation until you let me on to DaztoMaya. So I never got to use C4D seriously. You're beginning to make me feel glad I didn't. Compared to Maya's graph editor, Daz's is both simplistic and more complicated than necessary. I'm still trying to understand why I have to buy two plugins to solve one problem, and you are correct - both of them are needed. I am a new animator and perhaps I am spoiled only having experience with Maya, but I would never intentionally try to keyframe animation in DAZ. I suspect this is why you don't use DAZ for animation either. The one saving grace for DAZ is its incredible library of morphs and poses. I think pose to pose animation in Daz could be a lot of fun. But you can't do realistic animation with just poses. Maybe the OP doesn't need realistic animation. Anyways, my point is still the same. Professionals stay away from Daz Studio for a reason.
Hi Friend, My name is Ivy
I am a freelance graphic artist that works exclusively with Daz Studio for animation in iray, 3delight , which means no other assets to use other than what can be found in the daz store.
you may view examples of my work here https://www.youtube.com/c/IvySummers,
If interested , Please message me with your requirements and details of your animation, I work by contracted job, But I have to have your complete story board and asset list before I can give you a complete estimate of production & rending cost.
My latest animation released 2 days ago.
Well here comes Ivy, stepping in to force me to eat crow. That's your best one yet. Very professional.
Thank you :)
Nice job, and very entertaining, Ivy!
Thank you Kevin :)
Actually C4D has a world Class animation system for everything except
a human IK system that accepts human mocap for realistic Digial
actors for movies & TV like game of thrones or Avengers
What is making you say this??
Here are three spline graph editors showing a simple ball bounce animation.
Explain ,in technical animation terms, how the Daz Graph editor is
"simplistic and more complicated than necessary."..please
For the same reason you had to buy this DAZ to MayA plugin instead of
manuall exporting a FBX from DS an setting up the rig controls in maya
and converting the textures to Arnold nodes yourself
For the same reason You may have to buy a $300 lipsinc plugin for Maya just to get your characters
mouths speaking your movie dialog..
unless you plan to do a silent film or manually hand key every
phoneme in your planned animated film.
Indeed
I use Daz for animation as part of a larger pipeline of tools to acheive my objectives
I use Iclone For Major body motion and for things DAZ Studio nor poser can do Like make a figure walk
up an incline along a terrain projected path .
I use Endorphin for motions DAZ ,Poser nor Iclone can do like realistic ragdoll physics
No thats is why you need graphmate,Keymates and animated2 nonlinear system
That reason being no file referencing system so teams can work on the some project file
with auto updates,
No usable IK solver and no direct connection to a product quality
rendered like Arnold or PRman.
Explain ,in technical animation terms, how the Daz Graph editor is
"simplistic and more complicated than necessary."..please
Your comparison was to Lightwave and Maxon. My comparison was to Maya. I think I stated that. I guess I could explain, but that is not the topic of this thread. In short, I find Maya's graph editor more intuitive than having to use two plugins to do the same task.
"For the same reason you had to buy this DAZ to MayA plugin instead of
manuall exporting a FBX from DS an setting up the rig controls in maya
and converting the textures to Arnold nodes yourself
For the same reason You may have to buy a $300 lipsinc plugin for Maya just to get you characters
mouths speaking your movie dialog
unless you plan to do a silent film or manually hand key every
phoneme in your planned animated film"
I don't understand how that is the same. DaztoMaya makes my work easier and there is no other product to compare to it(in Maya).
I don't know much about lip sync software and I'm not much interested in it, but it seems if I wanted to lipsync, I only have to buy one plugin to solve my problem. With Daz, two plugins working in tandem are necessary for key work. I don't understand why.
"That reason being no file referencing system so teams can work on the some project file
with auto updates,
No usable IK solver and no direct connection to a product quality
rendered like Arnold or PRman."
...and that compared to Daz Studio, animating in Maya (and Max) is so easy, it almost makes me enjoy keyframe animation. Almost!
Most people in this community only use the graphmate plugin.
You do not need two plugins in tandem to do key work
graphmate is sufficient
Keymate is essentially a dopesheet
for mass editing moving/deleting of entire channels
of keys.
It is a third party solution that prevents you from alot a manual work in maya
I know people over on CGsociety.org who have been using genesis models for years in Maya
By exporting FBX from DS and setting them up with human IK controlers themselves
and setting up the material nodes in mental ray or arnold themselves.
Daz studio already has a very primitave grapheditor since DS 2.x
but its much more work compared to GraphMate
Graphmate makes my work easier.
Indeed,
I have keymate. but almost never use it. I use graphmate alot . I can basicly do everything that keymate can right in the animate2 timeline itself. grapahmate allows me to fine tune those motions. speeding up corrections. its also wonderful for bending motions for smoother effects suchs as a ball being thrown to give it curve or arch
We are using a combination of software of programs to achieve our final animation, C4D and DAZ 3D. We have used duel NVIDIA Titan cards in order to take advantage of the GPU rendering in iRay within DAZ.
Good Luck :)
If you are still looking for an animator, check my signature to see a couple of my works.
My portfolio is still incomplete due to techical issues, but I think you can have an idea of what you can get from me!
https://vimeo.com/234695081
https://vimeo.com/234717544
I am interested in extra work. I do animations in DAZ Studio. I use mostly Keymate and I key all of my animations. I do have Animate for the aniblocks, but I usually only use them as starting points or for generic actions (walking, running, turning, etc...). I prefer to key the animations for more control over the results. I do have Graphmate as well, but again, I mostly use Keymate.
I have an extensive library of assets and I do my own 3D modelling of hard surfaces (all the Mechs you see are my original designs). So I am familiar with machinery, hard surfaces, mechanical actuation, and such things in 3D.
I render in Iray. Interior and exterior renders with proper lighting.
Professionally, I am the Creative Director at a Sign Company in South Florida, USA. I have worked with overseas clients before. Especially freelance where my evening and night time work hours align better with working hours on the other side of the globe! Here is my LinkedIn profile: https://www.linkedin.com/in/theangelroldan/
There are samples of some animations on my YouTube channel. I'll put the link below. I'll add some direct links to some of my Daz Studio aminations first:
Here is my YouTube channel:
https://www.youtube.com/user/jigsaw0073/videos
If you're intrested, I'm happy to interview over Skype! I prefer to work over Skype for freelance clients. I have other samples I can screen share (renders and animations).
Thank you for your time and attention. Even if you decide to go with someone else, I wish you the best in your project and all your endeavours!
Beautiful! I was asking myself if someone really uses Daz for animation. I know it's design for that purpose, but I just didn't had the chance to see actual video renders. Can't imagine how much worktime / PC power you need to do that.
If the job has to be done before christmas, I think that's a bit to late, but according to the budget you have, did you consider that : https://neuronmocap.com/content/product/32-neuron-alum-edition ?
That's a 1500$ mocap suit which seems to be Daz compatible, and that seems to have a REALLY good quality. I think it's "cheaper" than two GTX titan, and can spare you at least as much time for animation work...
Dominic makes a good point about genitalia demo's. I do have 1 sample adult animation on my website. its a bit old in flash format I have made simular for a couple of people on render renderoticaDOTcom
Link removed
Can anyone help me . . . I can't get my animation to show up in graphMate.
You'll probably want to start your own thread, as a forum post, with as much of a detailed description as you can possibility give...
Ivy, what a great animation clip! I enjoyed watching it. I am going to subscribe to your tube channel!
Wow, that is adorable! I had no idea Daz was capable of that! And with a ShareGC character! Wow, just amazing!
Thank you Wonderland , if you ever have any free time you should check out my youtube channel I have tons of animations I have made with daz :)
Thank you very much :)