Creating an Asteroid

I have an asteroid prop that I wish to punch a hole in, so that I can create and entrance and interior.  (Attachment- rough example)

How do I create the hole in the object?

(Or is there another way to achieve this, apart from purchasing something ready-made?- I'd like to create my own.) 

20-2.JPG
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Comments

  • I'm not sure how to do this within Daz3d or if that's even possible. You can export that prop as an .obj file into a modeling software like blender and edit it any way you want.

  • glaseyeglaseye Posts: 1,311
    edited November 2017

    Ther e might be a way with the use of the geometry editor in DS, or else with creating a opacity (trans) map for the asteroid

    In the 3 sample images, a hole was created in a rock with the geometry editor, a cube was inserted as a 'hangar' ( very crudely/simply of course - just as an example)

    asteroid1.jpg
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    asteroid2.jpg
    700 x 700 - 357K
    asteroid3.jpg
    700 x 700 - 364K
    Post edited by glaseye on
  • dash2128dash2128 Posts: 690
    tapanojum said:

    I'm not sure how to do this within Daz3d or if that's even possible. You can export that prop as an .obj file into a modeling software like blender and edit it any way you want.

    Thanks for mentioning Blender!  I've heard of it, but never used it.

  • dash2128dash2128 Posts: 690
    glaseye said:

    Ther e might be a way with the use of the geometry editor in DS, or else with creating a opacity (trans) map for the asteroid

    In the 3 sample images, a hole was created in a rock with the geometry editor, a cube was inserted as a 'hangar' ( very crudely/simply of course - just as an example)

    That's definitely on the right track, especially the misshapen object.  I can build an interior if I can open a hole in the object.  Thank you!

  • nomad-ads_8ecd56922enomad-ads_8ecd56922e Posts: 1,949
    edited November 2017

    I could have sworn I remembered some sort of script offered as a freebie here on these forums once, where one could bring in a prim, insert it through a garment being worn by a character, and this script would then make a hole in the garment shaped like the part of the primitive that intersected with that part of the garment.  I.e. if the primitive was a sphere, and was inserted through a particular part of the chest, there'd now be a round hole in the garment (but not the character) revealing the chest of the character through it.  I figured if this could be done with clothes using that script, it could be done with any other object using that script.  Say, a great big rock in suspended in outer space.  Trouble is, I can't find the post with this script right now.  Grrrr...

    (edit: fixed a couple of typos...)

    Post edited by nomad-ads_8ecd56922e on
  • dash2128dash2128 Posts: 690

    I could have sworn I remembered some sort of script offered as a freebie here on these forums once, where one could bring in a prim, insert it through a garment being worn by a character, and this script would then make a hole in the garment shaped like the part of the primitive that intersected with that part of the garment.  I.e. if the primitive was a sphere, and was inserted through a particular part of the chest, there'd now be a round hole in the garment (but not the character) revealing the chest of the character through it.  I figured if this could be done with clothes using that script, it could be done with any other object using that script.  Say, a great big rock in suspended in outer space.  Trouble is, I can't find the post with this script right now.  Grrrr...

     

    That would be nice to locate, yes.

     

  • EsemwyEsemwy Posts: 578

    The script you’re thinking of is mcjTailorsChalk. It creates opacity maps from intersecting geometry with primitives. It’ll create your holes, but you’ll have to make your interior to fit without gaps, since objects don’t have an interior and meshes are single sided. To actually make a hollowed out object, there’s no substitute for modeling. 

  • dash2128dash2128 Posts: 690

    Thanks!

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