Genesis viewport issues

SzarkSzark Posts: 10,634
edited December 1969 in Daz Studio Discussion

I have split this from http://www.daz3d.com/forums/discussion/14536/P75/#312821 due to be off topic for that thread

DanaTA said:
I seem to have a new problem now. When I open the scene, two of the Genesis characters have lost their textures and instead have a strange grey with noise and it looks, close up on one, to have UV mapping numbers. I eliminated one of the Genesis figures and replaced it with an M4, with Enzo character. The morph worked, but when I tried to apply one of the face mats, it applied a texture from the tee shirt that the other Genesis figure has on. It's really weird. :ohh: :-S

Dana

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Comments

  • SzarkSzark Posts: 10,634
    edited December 1969

    Can you post screeshots of what is happening, where you got a uvmap number grid from I have no idea.

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    OK:
    The first two show the strange stuff on the hand. Maybe it's not UV maps, I notice an hourglass icon there. I have no idea why that would be there.

    Dana

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  • DanaTADanaTA Posts: 13,207
    edited December 1969

    The next two show weirdness on the head of one Genesis figure (the hand was the same Genesis figure).

    The fuzziness is OK, that's Soto's Shaved Head for M4, and Soto's Tribal Patterns for the Shaved Head.

    But what the hell is that dark circle? There was one on the other side in the same relative position, too. It kind of looks like a black and white copy of the scene. :ohh:

    Dana

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  • DanaTADanaTA Posts: 13,207
    edited December 1969

    This last one shows weirdness on another Genesis figure in the scene. There was no shaved head on this figure. But I noticed the Tribal Pattern on his forehead. I could go into the Surfaces tab and clear the texture from the figure, but when I tried to re-apply it, it came up like this again. I could apply the sample texture that came with DS for genesis, but not the other. I had the M4 UV applied. The other texture was one for M4 from ShareCG by LA3d.

    Dana

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  • SzarkSzark Posts: 10,634
    edited April 2013

    First four images show the UVmapping setting may have slipped off the proper settings.

    In the Surfaces Pane there is a UVmapping setting when the surfaces/figure is selected. Try putting it back on to M4 (if that is what the skin texture maps were made for) then when you have done that and all is well use the small padlock icon to Lock the uvmapping. It is just a toggle switch, click on it to close (lock) and click again to unlock.

    As for the last image it looks like either a bump map or specular map was loaded as a texture map. Again check in the Surfaces Pane and see which map it is. All the info you need to fix this is in the Surfaces Pane. You just need to apply some logic and look really hard. ;)

    Post edited by Szark on
  • SzarkSzark Posts: 10,634
    edited December 1969

    As for not being able to render 3 Genesis figures in one scene, try breaking the scene down in to sections and render each section separately and merge (composite) them in GIMP/Photoshop etc.

  • Richard HaseltineRichard Haseltine Posts: 100,781
    edited December 1969

    It's not the UV set that's wrong, it's the wrong map being applied - eye to the head, I think, and I'm not sure on the others. I believe this has ben fixed, so it shouldn't happen again to a new scene, but the maps will need reassignment on the existing sceen (by hand or by reapplying the mat file/preset).

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Szark said:
    As for not being able to render 3 Genesis figures in one scene, try breaking the scene down in to sections and render each section separately and merge (composite) them in GIMP/Photoshop etc.

    I don't think that is allowed in the Freebie Challenge...too much postwork. Only cropping and adding a signature or a border is allowed.

    Dana

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    It's not the UV set that's wrong, it's the wrong map being applied - eye to the head, I think, and I'm not sure on the others. I believe this has ben fixed, so it shouldn't happen again to a new scene, but the maps will need reassignment on the existing sceen (by hand or by reapplying the mat file/preset).

    Fixed when? I have version 4.5.1.56. Is there a newer version?

    And how did the shaved head and tribal pattern get onto a different Genesis figure? (the face in the last post) I did not apply it to that figure at all.

    As far as reapplying the mats, I did that. As I said, I went into the surfaces, with the figure selected, and cleared the texture...it went to the plain gray again. Then I reapplied the mat and it gave me back what you see in that last image. Same for the first guy.

    I'm very confused by this. I'm thinking it has to be something to do with too much in the scene and the video card got confused, maybe the on-board RAM was exhausted, I don't know I'm guessing at things. But it's just so weird.

    And I did make sure it had the M4 UV applied. However, I didn't know about that lock thingy. But why would I lock it looking like that anyway? I can't get that mat back onto the figure. I could apply the sample genesis male material, but I couldn't apply any other material.
    The sample looked very low res.

    Dana

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    By the way, all this stuff went whacky after I tried to add the second UberArea plane and put the image on it for the TV glow. Before that all the textures were fine.

    Dana

  • SzarkSzark Posts: 10,634
    edited December 1969

    The trouble is without having these products we cannot test them oursleves so we have to guess our way through the issues.

    What Richard meant by reappling the maps manually is to select all of one Group of Skin zones (there are numbered) and Browse to where the texture maps were installed to and select the texture map according to each numbered zone. This is all done in the Surfaces pane. If you don't know how to manually load a texture map then I will have to take some screenshots to guide you through the process.

    As for why it is happening I have no idea.

    Locking the uvmapping will stop it from slipping off which it does form time to time unless they have fixed that too now. Yep I can't use DS4.5 at all these days due to computer issues.

    As for the Freebie Challenge I had no idea Postwork wasn't allowed. Yeah I don't enter these monthly/weekly contests and never have so I wouldn't know what was involved or allowed...sorry about that.

  • SzarkSzark Posts: 10,634
    edited December 1969

    DanaTA said:
    By the way, all this stuff went whacky after I tried to add the second UberArea plane and put the image on it for the TV glow. Before that all the textures were fine.

    Dana

    That shouldn't make any difference or cause issues like this, well I have never seen it put it that way. :)
  • DanaTADanaTA Posts: 13,207
    edited April 2013

    Szark said:
    The trouble is without having these products we cannot test them oursleves so we have to guess our way through the issues.

    This is the texture applied to the guy with the glasses:
    Ashlan for M4 texture (LA3D-AshlanforM4.zip)
    Koz Messy Hair - Click the image on the right to get to the downloads page, then it's the sixth one down

    For the morphs I used the Ethnicity for Genesis bundle, asian male, with some tweaking with the dials. The hair is Kozaburo's Messy hair, fitted and adjusted. It's tough to find free hair, I didn't find much for Genesis males at all, in fact nothing. I did find a free hair for females by wancow. It's tough to find free character textures, too. That's why I resorted to M4 textures, because at least I found a few. I was happy to know that I could use them.

    The guy with the circles on the head and the proper placement of the shaved head had these:
    Tyrese for M4 (!Tyrese!.zip)
    Soto's Shaved Hair for M4 (HM-fr-108-SOTOShavedHairM4.zip)
    Tribal Patterns for Soto's Shaved Hair for M4 (HM-fr-109-SOTOTribalPatterns.zip)

    I used the African male shape on him.

    Szark said:
    What Richard meant by reappling the maps manually is to select all of one Group of Skin zones (there are numbered) and Browse to where the texture maps were installed to and select the texture map according to each numbered zone. This is all done in the Surfaces pane. If you don't know how to manually load a texture map then I will have to take some screenshots to guide you through the process.

    Damn, that sounds like a lot of work for something that should just work right!

    As for why it is happening I have no idea.

    Locking the uvmapping will stop it from slipping off which it does form time to time unless they have fixed that too now. Yep I can't use DS4.5 at all these days due to computer issues.

    As for the Freebie Challenge I had no idea Postwork wasn't allowed. Yeah I don't enter these monthly/weekly contests and never have so I wouldn't know what was involved or allowed...sorry about that.

    The freebie challenge is in the General Freepozitory. It is hosted by someone different each month, and run by music2u4u and a team he has assembled to check links and such and enforce certain rules, which are posted in a sticky. It was never officially supported by DAZ3D until last year. They started giving GC's for prizes. It is generally a fun thread each month. The idea originally was to encourage use of DS for those who can't purchase a lot...by showing how much can be done with freebies. You have to give links to the freebies used in your image, and must have at least 8 freebies. 3 paid items are allowed. The postwork rule is to keep it fair for those who can't afford things like Photoshop, but also for those who really don't have the skills to use them (even if they were to use Gimp). Someone skilled can make an image much better with postworking. They want to show what can be done just in the 3D app (DS or Poser)

    The challenge is usually on the front page of threads almost all the time. It's very popular. It's usually quite fun, just for lurkers even.

    Dana

    Post edited by DanaTA on
  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Szark said:
    DanaTA said:
    By the way, all this stuff went whacky after I tried to add the second UberArea plane and put the image on it for the TV glow. Before that all the textures were fine.

    Dana

    That shouldn't make any difference or cause issues like this, well I have never seen it put it that way. :)

    Well, now you have! It seems if something whacky can happen, it happens to me.

    Attached are captures of the design mode, showing the textures before I created the second UberArea light plane.

    Dana

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  • SzarkSzark Posts: 10,634
    edited December 1969

    What version of Daz Studio are you using DS4.5????. DS4.5.1.56 is the lastest public release


    LOL I do know every contest there on this forum but I don't know the details and never lurk...I don't have the time to be honest but thanks for the info anyway. :)

    It is getting late here so I will download these files and test tommorrow and trust me manual loading of texture maps is so quick and easy...don't read difficultly in everything when it comes to this new learning.

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Szark said:
    What version of Daz Studio are you using DS4.5????. DS4.5.1.56 is the lastest public release


    LOL I do know every contest there on this forum but I don't know the details and never lurk...I don't have the time to be honest but thanks for the info anyway. :)

    It is getting late here so I will download these files and test tommorrow and trust me manual loading of texture maps is so quick and easy...don't read difficultly in everything when it comes to this new learning.

    I did state in post #9 that that is the version I have. I wondered if there was a newer one, but now I know there is not.

    The challenge will be over in a few days. Looks like I will miss it again. I haven't entered in quite a long time.

    I thought Genesis was lower resolution than the Gen4 figures. I have had three M4 figures in a scene in the past. A couple of times.

    Dana

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  • SzarkSzark Posts: 10,634
    edited December 1969

    Sorry I missed the version number, my bad.

    Genesis is lower res than the Gen4 figure but uses Sub-D (subdivision) at render time to make more polygons, this takes RAM (memory).

    Also the biggest memory hog are large texture maps.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Well for some rerason the only files I can DL are Tyrese for M4 (!Tyrese!.zip) and the hair. The other links give me 404 errors and the first link said it has been removed.

  • SzarkSzark Posts: 10,634
    edited December 1969

    Ok whilst the figure is selected go to the surfaces pane and select all of the first lot of material zones, usually numbered 1 and then follow the images below. You may have to do this for the bump maps too. Repeat for every numbered material sections.

    Or you could just use the Save As Pose and save the pose of the figure that is messed up and in a new scene load a new Genesis, load the material preset and apply the newly saved pose and see if that fixes things by themselves. But IMHO it is good for you to learn how to manually load texture maps.

    If this is successful then you could open the old scene delete the figure and Merge the new scene in to the old.

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  • DanaTADanaTA Posts: 13,207
    edited April 2013

    Szark said:
    Well for some rerason the only files I can DL are Tyrese for M4 (!Tyrese!.zip) and the hair. The other links give me 404 errors and the first link said it has been removed.

    I have corrected the link for Ashlan for M4. It seems maybe he changed his user name or something. The link had a different id number in it.

    For Heromorph, it appears he's changing the site...I can't get to the downloads anymore. Which means I couldn't use that as one of the freebies, because you have to post working links. :shut: Boy, nothing is working out for me lately.

    Anyway, I just posted the hairs so you could have them if you wanted. Kozaburo's hairs are quite popular. My favorite is the Koz Short Bob. for that page, the link is working. You have to hover the mouse over the image at the right and click on it. That brings you to the downloads. The address never changes, so I guess he's using some HTML magic, maybe iframes or something.

    See image attached.

    Dana

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    Post edited by DanaTA on
  • DanaTADanaTA Posts: 13,207
    edited December 1969

    I'll have to look at your tutorial later, my wife is expecting me downstairs to watch some TV together.

    Dana

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Szark said:
    Ok whilst the figure is selected go to the surfaces pane and select all of the first lot of material zones, usually numbered 1 and then follow the images below. You may have to do this for the bump maps too. Repeat for every numbered material sections.

    Or you could just use the Save As Pose and save the pose of the figure that is messed up and in a new scene load a new Genesis, load the material preset and apply the newly saved pose and see if that fixes things by themselves. But IMHO it is good for you to learn how to manually load texture maps.

    If this is successful then you could open the old scene delete the figure and Merge the new scene in to the old.

    Just here for a moment. Merge scene? How do I do that?

    I'm wondering, if this is too much for my computer, maybe it's not worth trying. But we'll see. I'll try it later.

    Thanks,
    Dana

  • SzarkSzark Posts: 10,634
    edited April 2013

    Daz Studio, top menu bar File > Merge

    It is up to you if you think it is worth it or not or you could use it as a learning tool. :)

    Post edited by Szark on
  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Well, I tried it your way. Same results. I even went into the textures folder and the pose folder and deleted the files. Then refreshed them in DS. Then got the zip file open and unzipped the files back to their proper place, and refreshed again in DS. Before this, I cleared the textures from the genesis figure. It went back to the plain grey blob. Then I selected the three surfaces that were #1 on the face, clicked and browsed to the ashlan-face.jpg texture, which is what was indicated for the three material surfaces, applied it...and that same other weirdness appeared again, not the Ashlan texture. The path is correct, the filename is correct, the result is not correct. This just won't work for me.

    This is not the first time I've had weird things happen with textures in DS4 or DS4.5. I believe it has something to do with too many objects, or too many textures in the scene. Before I didn't even have any UberArea lights, I wasn't aware they came with the new version of DS at the time. But the scene was fine before I added the second UberArea plane light. In fact, I did a render with it...with all three Genesis figures and with all the props that were in the scene. Whatever happened, I think maybe it damaged the scene itself. Now I can't fix it. It's very disappointing. Scenes with only one human in them are not what I think is the best thing. So, I guess until I have more RAM, or can go 64 bit, or both, I probably can't use this stuff the way I'd like to.

    Dana

  • JaderailJaderail Posts: 0
    edited December 1969

    DanaTA said:
    Well, I tried it your way. Same results. I even went into the textures folder and the pose folder and deleted the files. Then refreshed them in DS. Then got the zip file open and unzipped the files back to their proper place, and refreshed again in DS. Before this, I cleared the textures from the genesis figure. It went back to the plain grey blob. Then I selected the three surfaces that were #1 on the face, clicked and browsed to the ashlan-face.jpg texture, which is what was indicated for the three material surfaces, applied it...and that same other weirdness appeared again, not the Ashlan texture. The path is correct, the filename is correct, the result is not correct. This just won't work for me.

    This is not the first time I've had weird things happen with textures in DS4 or DS4.5. I believe it has something to do with too many objects, or too many textures in the scene. Before I didn't even have any UberArea lights, I wasn't aware they came with the new version of DS at the time. But the scene was fine before I added the second UberArea plane light. In fact, I did a render with it...with all three Genesis figures and with all the props that were in the scene. Whatever happened, I think maybe it damaged the scene itself. Now I can't fix it. It's very disappointing. Scenes with only one human in them are not what I think is the best thing. So, I guess until I have more RAM, or can go 64 bit, or both, I probably can't use this stuff the way I'd like to.

    Dana

    I hate to say it but I do believe you are correct. On a 32 bit PC, three genesis figures, items and all the texture maps needed and loaded will probably not leave you with enough free RAM to render the scene in one pass. In my old PC days (XP 32bit 2Gb Ram) I learned how to use layers and Blending of Layers or just other renders onto other renders as sections to over come the draw backs you now have run into. Any good 2D art program even the Free Gimp can be used to do Layers or sections and get you the image you have in your head.
  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Jaderail said:
    DanaTA said:
    Well, I tried it your way. Same results. I even went into the textures folder and the pose folder and deleted the files. Then refreshed them in DS. Then got the zip file open and unzipped the files back to their proper place, and refreshed again in DS. Before this, I cleared the textures from the genesis figure. It went back to the plain grey blob. Then I selected the three surfaces that were #1 on the face, clicked and browsed to the ashlan-face.jpg texture, which is what was indicated for the three material surfaces, applied it...and that same other weirdness appeared again, not the Ashlan texture. The path is correct, the filename is correct, the result is not correct. This just won't work for me.

    This is not the first time I've had weird things happen with textures in DS4 or DS4.5. I believe it has something to do with too many objects, or too many textures in the scene. Before I didn't even have any UberArea lights, I wasn't aware they came with the new version of DS at the time. But the scene was fine before I added the second UberArea plane light. In fact, I did a render with it...with all three Genesis figures and with all the props that were in the scene. Whatever happened, I think maybe it damaged the scene itself. Now I can't fix it. It's very disappointing. Scenes with only one human in them are not what I think is the best thing. So, I guess until I have more RAM, or can go 64 bit, or both, I probably can't use this stuff the way I'd like to.

    Dana

    I hate to say it but I do believe you are correct. On a 32 bit PC, three genesis figures, items and all the texture maps needed and loaded will probably not leave you with enough free RAM to render the scene in one pass. In my old PC days (XP 32bit 2Gb Ram) I learned how to use layers and Blending of Layers or just other renders onto other renders as sections to over come the draw backs you now have run into. Any good 2D art program even the Free Gimp can be used to do Layers or sections and get you the image you have in your head.

    Ah, but as you well know...that type of postwork is not allowed in the Freebie Challenge. I could easily do that, I think...I have Photoshop CS2. Well, I'm not sure about the easily part.

    However, you missed when I said that I did render it all before adding the second UberArea light plane. Without that second one, the effect will not be what I intended. And I'd have to change the other one to get the whole scene lit well enough. Perhaps that's what I'll have to do. But in my past experience with this texture screwing up stuff, even removing the last thing that was added doesn't fix the messed up textures. And I really don't have the time to redo the entire scene. I've devoted way too much time to it already. :down:

    Dana

  • SzarkSzark Posts: 10,634
    edited December 1969

    So would you like me to test further or is that it?

  • SzarkSzark Posts: 10,634
    edited April 2013

    Tested both skin texture sets on Genesis and no problems here.

    I am sorry I can't help further as I have no idea what is happening...I have never seen this before at all.

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    Post edited by Szark on
  • BWSmanBWSman Posts: 0
    edited December 1969

    Jumping in here with bits & bob of info. I would have this issue as well on my old PC (32 bit XP) and it seems to be a memory issue. I also have noticed the messed up textures only show up in the OpenGL preview and that the image renders fine.
    I also could not render complex scenes in DS4.5 on my old system. Mainly due to the fact that DS4.5 seems to use more memory than it's predecessor and the larger texture file size.

    Dana; you could open the texture files and reduce them down to about 1024x1024 for the torso,limbs & head and 512x512 for the eyes & mouth without noticing much difference.

    I'll also send a message to music & the other Freebie Challenge admins about allowing compositing for the freebie challenge.

  • DanaTADanaTA Posts: 13,207
    edited December 1969

    Szark said:
    Tested both skin texture sets on Genesis and no problems here.

    I am sorry I can't help further as I have no idea what is happening...I have never seen this before at all.

    Yeah, like I told you...if it's weird and hard to figure out, it will happen to me. I seem to always have things happen that people have never seen before. My best friend, who passed away last year, was a network administrator and hardware guy, and I've had a few things happen over the years that he couldn't figure out. He said the same thing, "Never saw that before." (or very similar words)

    I do thank you for trying.

    Dana

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