DAZ gets choppy and unresponsive with multiple characters in the scene

Ain3DAin3D Posts: 30
edited December 1969 in Technical Help (nuts n bolts)

If I have a scene with an environment and more than one V4 figure, or a V4 and M4 figure, DAZ starts to lag horribly. Moving the camera becomes choppy, mouse clicks don't always register and changing any parameters takes longer than it should.

I know that V4 and M4 figures are complex, so it's going to slow things down some, but that just seems a little much. Can I change any settings to make it run more efficiently? Changing the preview settings (Cartoon Shaded, Texture Shaded, etc.) helps a little bit, but I'd rather not go that route. Can anyone help?

Thanks in advance.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,837
    edited December 1969

    Edit>Preferences>Interface has several options in the Open GL area. The Texture Resources slider is the obvious one to try, dragging it to the left to boost performance, but you might also try a different setting for Display Optimisation (the settings don't necessarily have the same trade off between quality and performance as the slider, it's largely a question of what your graphics card and driver will support).

  • Ain3DAin3D Posts: 30
    edited December 1969

    Good lord. Setting Display Optimization to "Best" eliminated the problem completely...what does that do, exactly? Obviously it optimizes the display, but how?

  • TotteTotte Posts: 13,959
    edited December 1969

    Ain3D said:
    Good lord. Setting Display Optimization to "Best" eliminated the problem completely...what does that do, exactly? Obviously it optimizes the display, but how?

    It uses smarter functions in the video card, depending on you video cards capabilities. If you do experience crashes after going to best, step down one step as sometimes the optimizations are a little too much for some video cards.

  • adamr001adamr001 Posts: 1,322
    edited December 1969

    The next step is to change to Smooth Shaded rendering instead of texture rendering or to create work groups and hide/show only the groups you need to manipulate. That's how some of my largest scenes are built.

  • srieschsriesch Posts: 4,241
    edited July 2015

    I've been avoiding setting the display optimization to best for a while for fear of unexpected trouble, but my latest scene has slowed things down enough that I've decided it's time to bite the bullet and just try it out for a while and see what happens.

    Since I'm getting some flaky video issues (unrelated to this) I may need to purchase a new video card at some point, although hopefully that won't be necessary. However if I do, what exactly would I look for in a video card that would specifically allow the display optimization to eliminate the interface lag? Is it simply more video card memory, or something else?

    Post edited by sriesch on
  • 4kultrahd4kultrahd Posts: 1
    adamr001 said:

    The next step is to change to Smooth Shaded rendering instead of texture rendering or to create work groups and hide/show only the groups you need to manipulate. That's how some of my largest scenes are built.

    I am a newbie so please help me to create a "work group". Thanks in advance.

  • srieschsriesch Posts: 4,241
    4kultrahd said:
    adamr001 said:

    I am a newbie so please help me to create a "work group". Thanks in advance.

    I am guessing that by "work group", adamr001 is saying to select a bunch of objects in the scene, then from the menu Create > "New Group".  This will create a new node and parent all the objects to it, and you can then hide/unhide the single group node to quickly and easily hide/unhide the many things you have grouped together that way.

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