The Dress for Stephanie 3 help needed
ItsCeo
Posts: 471
So I bought this outfit:
https://www.daz3d.com/the-dress-for-stephanie-3-0-petite
And then Stephanie here:
https://www.daz3d.com/stephanie-3-0-petite-base
I must do the "fit to" the character and it does snap to the character. The dress looks great on but when I render, patches of her skin shows thru. I have tried more light, less light, changing body part scale, turning to different angles but always the same - different little patches of skin show thru the dress.
Any ideas?
Comments
So it looks ok in the prewiev but pokes through when rendered? Check the displacement settings for the dress in the surface pane. If the dress uses displacement try setting the displacement min to 0 or even a positive value. Or use some of the dress morphs? Don't know that dress but the procuct page lists a lot of morphs so you should be able to find one that fixes your problem. Or select the dress in the scene tab, then apply a push modifier with a positive offset value of about 0.1 to expand the mesh of the dress.
The Dress was made for Poser. Poser displacement is different than DS, because Black is considered zero displacement and displacement is only positive. DS uses a shade of grey (I think this is adjustable) as zero and allows negative and positive displacement.
ADDED
I'm not saying this is a displacement issue, just offering some info in case it is.
To make black neutral in DS set the minimu displacement value to 0
DS doesn't read displacement settings from Poser MATs, so unless you set displacement manually yourself it wouldn't be the problem anyway.
It definitely works in DS, I've used it there long ago (I purchased it in 2007). It doesn't include DS materials though. It was released in 2004, even before DS 1.0...