G8F Eyelash morph changes eye moisture size (and I don't want it to)

AbnormalPixelsAbnormalPixels Posts: 37

Imported the eyelashes from G8F base resolution, created the morph, imported onto G8F and the eyelash morph at first seems successful. However the eye moisture is scaling with the morph dial (please see attached) as the eye lashes have the morph applied correctly. Notice before I export from max the eye moisture vertices have not been touched. However, after successfully importing and applying to G8F eyelashes, it looks as if the dial applying the morph correctly to the lashes but for some reason scales the eye moisture when I do not want it to do. If I import the morph as an .obj into the scene, the moisture is the correct size.

some setting in DAZ is causing the morph to scale everything vs just applying the morph to the lashes.

I have set dial limits from 0% to 100% and have autofollow checked in the parameters tab for the morph. Am I missing something? Please Help?

LASHES IN MAX.jpg
897 x 419 - 124K
LASHES IN DAZ.jpg
531 x 603 - 104K
Post edited by AbnormalPixels on
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