Broom-Riding and dForce

How would you push up a skirt around a broom (or bicycle) so that when dForce is enacted the skirt falls to either side? Just shoving a stick between the legs (gosh, that sounds rude) doesn't seem to work, it is ignored by dForce, even if its defined as static.

Comments

  • nonesuch00nonesuch00 Posts: 18,120

    I'm having trouble getting dForce to obey the layering of the surfaces. I thought 0 means deepest 1st layer, then, eg, underwear and socks would be layer 1, shirt layer 2, pants layer 3 or reverse the pants and shirt layers if you want an untucked shirt, shoes layer 2 or 3 same principal as the shirt & pants, coat layer 4 and then dForce would have enough information to avoid poke through & would drape nicely but it doesn't work like that. I think autofit needs improvement to prevent pokethrough.

  • nicsttnicstt Posts: 11,715

    I thought adding a 'static surface' to the object allowed it to interact with the dforce dynamic?

  • You wo

    MarcCCTx said:

    How would you push up a skirt around a broom (or bicycle) so that when dForce is enacted the skirt falls to either side?

    You would have to use the animation timeline to make it work.  Start with the broom on the floor horizontally benath the figure, at frame zero,  then raise it over 30 frames into position and with the character figure moving into the sitting pose.  The dress/skirt will drape accordingly.  

  • OdaaOdaa Posts: 1,548

    I'm having trouble getting dForce to obey the layering of the surfaces. I thought 0 means deepest 1st layer, then, eg, underwear and socks would be layer 1, shirt layer 2, pants layer 3 or reverse the pants and shirt layers if you want an untucked shirt, shoes layer 2 or 3 same principal as the shirt & pants, coat layer 4 and then dForce would have enough information to avoid poke through & would drape nicely but it doesn't work like that. I think autofit needs improvement to prevent pokethrough.

    I'm told it only works on the setting called "Good-Swept Vertex", not the Better/Best settings.

  • nonesuch00nonesuch00 Posts: 18,120
    Odaa said:

    I'm having trouble getting dForce to obey the layering of the surfaces. I thought 0 means deepest 1st layer, then, eg, underwear and socks would be layer 1, shirt layer 2, pants layer 3 or reverse the pants and shirt layers if you want an untucked shirt, shoes layer 2 or 3 same principal as the shirt & pants, coat layer 4 and then dForce would have enough information to avoid poke through & would drape nicely but it doesn't work like that. I think autofit needs improvement to prevent pokethrough.

    I'm told it only works on the setting called "Good-Swept Vertex", not the Better/Best settings.

    Cool! Thanks for the tip! I have been using Better/Best.

  • ButchButch Posts: 798
     

    You would have to use the animation timeline to make it work.  Start with the broom on the floor horizontally benath the figure, at frame zero,  then raise it over 30 frames into position and with the character figure moving into the sitting pose.  The dress/skirt will drape accordingly.  

    I'd do much the same, but I'd start the broom slightly in front of the figure so, when the broom moves backwards, it pushes the fabric back, between the knees.  Otherwise, the wind might whip your hems around your ears. 

  • MarcCCTxMarcCCTx Posts: 924

    Cool, thank, I'll try that tonight.

  • MarcCCTxMarcCCTx Posts: 924
    edited December 2017

    OK, a little pokethru but worked nicely.

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    Post edited by MarcCCTx on
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