Understanding Content
ebergerly
Posts: 3,255
In my long journey of trying to understand content management, my next effort is trying to understand all the places that a scene file goes to to find what it needs to render a scene. And since I usually use some of my own texture images in a scene, one of the locations is my texture folder which is located in c:/runtime/textures..., which I think is left over from Carrara, which I stopped using long ago. So aside from that, does Studio use a Runtime for anything, or can I just get rid of it and move my textures someplace else? But then I'll break all the references in my existing scenes. ARRGH.
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DS uses the Runtime for 2 things:
Geometry, UVs, morph data... for DS-format content (including saved scenes) will be located in the data folder.
DS can't use content in Carrara format (.car), but if it's under Runtime it's probably poser-format content.
When you use poser-format content in DS and save a scene, the content (except textures) will be converted to DS "data" files, so you don't need the original poser files anymore (beside textures) when reopening the scene, unless you lose the data files for whatever reason.
Carrara's own content (and sets designed specifically for Carrara) are stored within the Carrara program folder and its subdirectories (as installed by DIM). Anything that's in a Runtime structure is most likely designed either for Poser or for DS. (unless it's all stuff you created yourself)
While Carrara files aren't usable in Studio, Poser and Studio files are (for the most part) usable in Carrara. So I'd recommend double checking that anything you find in a runtime isn't something you might actually want to keep.
Yes, V4 and her content will work in DS.
You may have bought it with the intent to use in Carrara, but the content was made in Poser format. The Runtime folder is a legacy of when Daz made the millenium figures (Victoria 1 and Michael 1) to be used in Poser. At that time, Daz Studio did not exist. Runtime = Poser. Studio can read it. Carrara can read it. But runtime is NOT the native format of Carrara. In terms of Runtime, Studio and Carrara are in the same boat. Can read runtimes because can load and render old Poser content.
Daz Documentation Center says....
http://docs.daz3d.com/doku.php/artzone/pub/tutorials/poser/poser-misc41
The journey is as long or as short as you want it to be. We don't need to know the specifics of Runtimes for Daz Studio to use them, but if you ever want to know about the Runtime structure, the above link to the documentation center will still be there.
Yes there is:
https://www.daz3d.com/wear-them-all-autofitting-clones-and-clothing-smoothers-for-genesis-3-male-s
https://www.daz3d.com/wear-them-all-autofitting-clones-and-clothing-smoothers-for-genesis-3-female-s
And if you want to use even older generation 3 clothing (M3, V3 etc) there is this:
https://www.daz3d.com/wear-them-all-autofit-clones-expansion-for-genesis-3-male-s-and-genesis-3-female-s
Or alternatively do as I do, and use Gen X or the transfer utilities to move the shapes to Genesis 3 and/or Genesis 8 and create you own clones. That is how I got a V4/A3 etc clones into Genesis 8, even though these are not yet available as commercial products.
That'sa really old page moved over from the long-defunct ArtZone wiki - DS and Poser have long since ceased to use the application folder for content (indeed DS has always been able to avoid it) so there's bad information at the start, I didn't read the erst but if it's Poser 4 vintage there are likely to be quite a few other sections that are behind the times. Also, please don't copy the text of a page rather than linking to it.
It isn't just clothing. Many models of vehicles, furniture, tableware, tools, electronics, etc. are in the Poser (runtime) format.
.car scenes can be exported as obj (or multiple obj files if you want separate props) and imported into Studio, and from there it's mostly a matter of plugging in the texture maps. You may find some things need to be rigged (doors in buildings perhaps), but that's a pretty straightforward process in the current DS, and there are lots of tutorials for it on YouTube etc. Most of the products in my store were made in Carrara and exported to DS in just that way.
OK - but the information was offered as history, addressing the OP's first post which referred to the origin of Runtimes, and which programs Runtimes were designed for.
But I thought that Gen X2 didn't work with the Genesis 8 characters.
Trash V4 stuff, are you kidding me? I use converted V4 skins, morphs, and poses on G8. And just yesterday, I fit some old Aery Soul outfits to Genesis, saved out as wearable presets and fit them to G8. All my stuff is usable.
I only really use DS these days, but I would say half the non-people content I use is in Poser format, be it content from here, or from other stores/freebies. I certainly would not wish to lose that.
Morphs can be transfered to G3 using Dimension3D's GenX2 program and its add-ons.
For the texture you would need this: https://www.renderosity.com/mod/bcs/legacy-uvs-for-genesis-3-v4/113767/
Not really, the shoes mostly. But if you first fit the clothes to Genesis and then save as a preset, you can then fit to G8. Then just tweek and smooth. And yes, I remember cooties. I just fit Ava Adore (old Aery Soul item) to G8 and it looks smashing
Clones are a special kind of morph used for autofit or morph transfer. It's roughly a morph made to have the target figure look like the source figure, which is used to compute the "difference" between the two base shapes..
Basically autofit works in two steps:
"SY Ultra templates" are a good purchase if you plan to autofit clothes as they will provide you with additional projection templates.
Remember for a lot of hair, particularly long hair, you are better off just positioning/scaling the hair to fit the new figure, and then parenting it to the head. This is really easier than it sounds, as most human heads are pretty much the same shape.
Autofitting hair is nice though, as it follows a figure's head shape, should you morph it, but the main downside of autofitting is any special bones in the hair are lost, which is mostly irrelevant for short hair, but very relevant for longer hair. Autofitting does however retain the hair morphs.