Marvellous Designer Clothing to Conforming with Transfer Utility question?

I have been able to use the transfer utility to convert an.obj piece of clothing modeled in MD into a conforming garment. The figure/character used as a source is a G2F female with a custom FBM morph applied. 

Using the default options in transfer utility I get a conforming piece of clothing but it is ballooned up and distorted. I have tried using default and current status, and removing morph options in the transfer options - but I fear I'm just flailing around. Is there documentation or a tip on how the transfer the exact body shape to the conforming cloth, please?

Comments

  • Did you make the clothing mesh on the base figure or for the FBM?

     

  • Beat578Beat578 Posts: 191

    It's really trial and error: I always use the unmorphed Standard G2 Figure as Avatar in Maverlous Designer, so i can import and use Transfer utility just on the base Character. It's more accurate and easier to do. It will follow nearly every morph and Form you give your G2 afterwards. 

    Sometimes you have to play with the "current" or "original" settings as well as with the "inverse". Pitty i am not at home at the moment, I don't know the exact name, but in Transfer utility there ist also an option like "reverse figure" or something like that. Try that as well. As said, it's trial and error. or back to MD and fit it to standard G2 and apply to that in DAZ.

  • dlm4001dlm4001 Posts: 196

    I agree with Beat578 on using the unmorphed figure as the Marvelous Designer (MD)  Avatar.  I did this experiment once.  I loaded G3F and used the FBM Thin to make her way too thin.  I exported her to OBJ and imported that as my MD Avatar.  I simulated the outfit in MD and it fit well.  I exported the MD dress and imported into DAZ, loaded it on the base pose and it fit the same.  Then I used the Transfer Utility and the dress shrunk greatly and the body was poking through almost everywhere.  

    I completed the same process using the unaltered G3F figure as the Avatar in MD, but loaded the modeled dress from MD onto the Thin Version of G3F. The dress was too large on import.  Then I appled the Trasfer Utility and when the transfer completed, the dress parented to G3F Thin, and Fit to G3F Thin, it fit perfect. (dforce was not applied at this point.)

    In one of the many great dforce tutorial videos, the presenter said to uncheck "Morphs" on the import. She said something about the morphs will be applied when fit tthe dress to the figure later. I have tried it both ways and this did not seem to change the results of the above experiment, but it did clue me in on what was happening.  

    In conclusion, and I am no expert at this, what I derived is that when I modeled on an avatar that is a Figure using an FBM, the dress was fitted to thet "state" of the figure (Morphed version)  Then when I transfer, parented and Fitted, the FBM was applied again.  Maybe what is happening is that your FBM is slightly larger and is being applied twice in the workflow. 

     

  • Did you make the clothing mesh on the base figure or for the FBM?

     

    I made the clothing mesh to the FBM'd figure exported to MD. I want the clothing item back in Daz not to be morhed when conformed with transfer utility. I want a 'true mesh' garment - not 'stretched' to take back into iclone. It seeks the only way to get cloth into iclone is as a conformed prop.

  • Beat578 said:

    It's really trial and error: I always use the unmorphed Standard G2 Figure as Avatar in Maverlous Designer, so i can import and use Transfer utility just on the base Character. It's more accurate and easier to do. It will follow nearly every morph and Form you give your G2 afterwards. 

    Sometimes you have to play with the "current" or "original" settings as well as with the "inverse". Pitty i am not at home at the moment, I don't know the exact name, but in Transfer utility there ist also an option like "reverse figure" or something like that. Try that as well. As said, it's trial and error. or back to MD and fit it to standard G2 and apply to that in DAZ.

    Thanks for reply. I don't want to do the base character method because I end up with a stretched mesh on export (to iclone). I'll continue with the trial and error methods and options you suggest.

  • dlm4001 said:

    I agree with Beat578 on using the unmorphed figure as the Marvelous Designer (MD)  Avatar.  I did this experiment once.  I loaded G3F and used the FBM Thin to make her way too thin.  I exported her to OBJ and imported that as my MD Avatar.  I simulated the outfit in MD and it fit well.  I exported the MD dress and imported into DAZ, loaded it on the base pose and it fit the same.  Then I used the Transfer Utility and the dress shrunk greatly and the body was poking through almost everywhere.  

    I completed the same process using the unaltered G3F figure as the Avatar in MD, but loaded the modeled dress from MD onto the Thin Version of G3F. The dress was too large on import.  Then I appled the Trasfer Utility and when the transfer completed, the dress parented to G3F Thin, and Fit to G3F Thin, it fit perfect. (dforce was not applied at this point.)

    In one of the many great dforce tutorial videos, the presenter said to uncheck "Morphs" on the import. She said something about the morphs will be applied when fit tthe dress to the figure later. I have tried it both ways and this did not seem to change the results of the above experiment, but it did clue me in on what was happening.  

    In conclusion, and I am no expert at this, what I derived is that when I modeled on an avatar that is a Figure using an FBM, the dress was fitted to thet "state" of the figure (Morphed version)  Then when I transfer, parented and Fitted, the FBM was applied again.  Maybe what is happening is that your FBM is slightly larger and is being applied twice in the workflow. 

     

    I think you are on to something here. It really appears as if the FBM morph is being applied twice - hence the ballooning effect. I'm going to look into applying 'reverse figure' as suggested by Beat578.

  • ben98120000ben98120000 Posts: 469
    edited December 2017

    DS transfer utility treats everything (without additional options used) as an default (base) state or zeroed out, 100% state.

    For example, lets say that you have made a teen character which is smaller than base figure (say 95 % size) and you use that character as an avatar. And after you made clothing for it you import it in DS and use transfer utility to fit it to your character. But for DS and transfer utility that clothing is 100 % size and your character is 95 % so it shrinks the clothing by 5 % to fit your character, which makes it to small. Its like getting double fittings or double character, you fit it once when making the clothing and DS fits it second time which is one time to much.

    Post edited by ben98120000 on
  • Did you make the clothing mesh on the base figure or for the FBM?

     

    I made the clothing mesh to the FBM'd figure exported to MD. I want the clothing item back in Daz not to be morhed when conformed with transfer utility. I want a 'true mesh' garment - not 'stretched' to take back into iclone. It seeks the only way to get cloth into iclone is as a conformed prop.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/modeling/tutorials/creating_clothing_against_genesis_morph_shape/start

Sign In or Register to comment.