Saved scenes with Autofit clothing is huge (V4 clothing on G3F in this case)

GatorGator Posts: 1,294

I remember earlier back someone posted a way to reduce the file sizes when you have Autofit clothing on a character.  In this case, I have V4 clothes on a Genesis 3 female.  I used the Autofit and cleaned up the mesh with Zbrush as there were some distortions.  The files ballooned from a MB or so to 50 MB.

I tried saving it out as a prop, deleting it, then loading it back on the figure.  No luck there.

Comments

  • Saving as a Figure Asset should work - until you do that DS is embedding everything about the outfit in the scene file. Of course the total of asset plus scene referencing the asset is still going to be the same, so from that point of view it's worth doing only if you are going to use the converted outfit in more than one scene

  • DaWaterRatDaWaterRat Posts: 2,885

    Saving as a Figure Asset should work - until you do that DS is embedding everything about the outfit in the scene file. Of course the total of asset plus scene referencing the asset is still going to be the same, so from that point of view it's worth doing only if you are going to use the converted outfit in more than one scene

    I'm actually not sure about that.  Granted, I havn't hunted down the associated data files, but whenever I save a converted piece of clothing as a .duf/figure asset, the file size is signifigantly less.  usually by an order of mangatude.

  • Saving as a Figure Asset should work - until you do that DS is embedding everything about the outfit in the scene file. Of course the total of asset plus scene referencing the asset is still going to be the same, so from that point of view it's worth doing only if you are going to use the converted outfit in more than one scene

    I'm actually not sure about that.  Granted, I havn't hunted down the associated data files, but whenever I save a converted piece of clothing as a .duf/figure asset, the file size is signifigantly less.  usually by an order of mangatude.

    The ttoal of the scene and the asset should be roughly comparable to the scene with embedded data for the conversion. The scene file itself will get smaller as it is repacing the geometry and weights (and morphs, if any) with a pointer to the file that contains them,

  • GatorGator Posts: 1,294

    Saving as a Figure Asset should work - until you do that DS is embedding everything about the outfit in the scene file. Of course the total of asset plus scene referencing the asset is still going to be the same, so from that point of view it's worth doing only if you are going to use the converted outfit in more than one scene

    Hmm, it didn't.

     

    I also thought I would try to transfer the weight mapping to a Genesis 3 figure, but maybe I didn't do it properly since it was auto-fitted once as I think about it.  It was:

    Loaded & auto-fitted to the G3F figure

    Cleaned up in Zbrush

    Saved as a new Figure/Prop Asset

    (After this point, I notice now when I load it on to a Genesis 3 figure, it didn't ask to autofit.)

    Then I loaded it into the scene, not fitting or parenting to a figure and going through the transfer weight mapping procedure.  

     

     

  • So it's loaded from the preset saved when you saved the asset, not modified in any way, and saved as a scene?

  • GatorGator Posts: 1,294

    Something was funky starting with the autofitted item I think.  I started over from scratch, clean V4 item clean Genesis 3 Female, and transferred the rigging.  Now it saves out under a MB like expected.  smiley

    I didn't want to lose all the work I did fixing the mesh distortion, turns out transferring the rigging didn't distort the mesh nearly as much. 

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