Where do we find "Morph>Morph Loader"?

I'm kinda new to making custom morphs. I made some morphs and saved them as morph assets. Some morphs I made can be found easily but some are lost because I may have saved in a wrong way. In many instructions on creating morphs I read "if you cannot find the morph, look for them in morph>Morph loader"". Where is Morph>Morph loader located exactly?

Comments

  • That is a group in the Parameters pane, in the Editor tab.

  • That is a group in the Parameters pane, in the Editor tab.

    When I first make a morph, I do see "morph" in the parameters pane but if I leave Daz and open back up, "morph" group is no longer there. This is where I get lost. But thanks. I was trying to make a morph of a custom genesis 3 character to try to tranfer to gen 8 using the transfer utility.

    While we're on the subject, I keep getting "duplicate files" message after making morphs and loading a base figure. What am I doing wrong?

  • @GeneralDee

    Here I have a few links for you. If you read over the threads you may find useful information.

    Your problem may be that you didnt use the File>Save As>Support Asset>Morph Asset with this you can save new custom morphs to some Daz Studio library of your choice. The morphs that dont get saved as a "Morph Asset" are gone by the next restart and thats the expected behaviour.

    The "duplicate files" message means that you may saved a morph file with the same name into two different librarys. Now Daz Studio adds your figure to the scene and loads all morphs from the librarys and detects this conflict that two different morph files exist with the same filename. To fix that first search where your DazStudio installation stores the morphs and then use the default filebrowser to do a search for filename = Morphname and delete maybe the older file of the search result. There exist also a hand full of other tools to find and delete dublicate files in the filesystem.

     

  • Are you sure it's a Duplicate Files message?

  • @GeneralDee

    Here I have a few links for you. If you read over the threads you may find useful information.

    Your problem may be that you didnt use the File>Save As>Support Asset>Morph Asset with this you can save new custom morphs to some Daz Studio library of your choice. The morphs that dont get saved as a "Morph Asset" are gone by the next restart and thats the expected behaviour.

    The "duplicate files" message means that you may saved a morph file with the same name into two different librarys. Now Daz Studio adds your figure to the scene and loads all morphs from the librarys and detects this conflict that two different morph files exist with the same filename. To fix that first search where your DazStudio installation stores the morphs and then use the default filebrowser to do a search for filename = Morphname and delete maybe the older file of the search result. There exist also a hand full of other tools to find and delete dublicate files in the filesystem.

     

    Thanks for the info! I will study more thoroghly.

    @Richard.  It had something to do with "duplicate formula found". I think checking my data folders is a good place to look. Thanks for your help too.

  • Duplicate Formulas means there are two setting for links between a property A and another property B - there are a lot of ways for that to happen, but it is not going to be a duplicated file issue. Did you use ERC Freeze ins etting up your morph? More particularly, did you do an ERC Freeze, decide the settings needed to be adjusted, and then do another ERC Freeze?

  • Duplicate Formulas means there are two setting for links between a property A and another property B - there are a lot of ways for that to happen, but it is not going to be a duplicated file issue. Did you use ERC Freeze ins etting up your morph? More particularly, did you do an ERC Freeze, decide the settings needed to be adjusted, and then do another ERC Freeze?

    I probably did that. Or something else in a similar fashon. I find myself doing a lot of trial and error trying to get a morph correct. I will be mindful from now on.

     

  • You need to use ERC Bake before correcting the values, then ERC Freeze again - the bake step replaces the current link, setting the values where they were from the link but as local settings for further adjustment.

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