Daz3D Crashes while rendering images with LineRender9000. What should I upgrade in my PC?
Sadnic
Posts: 64
[Daz3D Crashes while rendering images with LineRender9000. What should I upgrade in my PC?] This is really bothering me because I am supposed to use it for my renders, I really liked the results of the plugin, but if nothing goes right, I will have to apply comic effect post render. Should I upgrade my PC to able to render, if so, what should I upgrade on it, got any tips?
Post edited by Richard Haseltine on
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What version of Daz studio are you running? How did you install LineRender9000? What are your system specifications? Can you do a plain 3Delight render?
In order of asking:
The most recent version downloaded from the site.
My friend installed it for me, he dragged the files in the Daz3D directory.
Intel Core i7, 4,00 GB memory, Windows 7 Ultimate, NVIDIA GeForce GT 630
Manual install is always chancy, especially with a product that needs to add files to the application folder (as, I think, is the case here). However, 4GB is very limiting and it could well be that the system is simply running out of memry.
Welp! this brings another question, should I dedicate the whole computer to Daz3D usage only?
Also, can a GeForce Gtx 1050 Ti run Daz3D smoothly?
4GB of system RAM is extremely low by todays standards regardles of what the computer is being used for. Heck nowdays even a web browser tab can use 0.5GB. That's 1/8 of your RAM (I've currently got 18 web tabs open and that alone is using over 2.5GB. On my system opening Daz Studio without loading anything into the scene takes 1.7GB.
It's not so much a thing of needing to dedicate your computer to Daz Studio, it's more that your machine needs some upgrades.
Yes a GTX 1050 ti will run your Studio viewport just fine, and the 4GB of VRAM will allow for Iray rendering on less complicated scenes.
Upgrading your system RAM to at least 16GB will make a huge quality of life improvement for your computer in every way.
I couldn't hardly use DAZ with 4GB, with 8GB only crashes with big scenes, and with 16GB it takes really huge scenes to crash DS.
You can set a render in the render settings to be optimized for memory and that will reduce the chance of DS crashing on you.
In specifc, I need my PC to able to run, smoothly, scenes with at least 4 characters, fully dressed, a full scenario model on the back, some vehicles, and maybe a plugin like LineRenderer.
I'm not much worried about Rendering, as I'm not going by any means aim for realistic scenes with a lot of post-processing, I just need the characters so later I can work on them on a image editor such as Ps or GIMP.
And by running smoothly, I mean the viewports being able to allow me full movement without any lags despite the quantity of models loaded.
Nice! Where can I find tutorials for that? or do you know by mind how is the process so you can tell me?
By logic then, 32GB would be an overkill
There is no such thing as "too much RAM". I've got an HP Z600 with 48GB of RAM and while it's plenty, I can easily exceed that with a bigger scene, more stuff in the scene, and bigger textures.
If the GPU is not being used to render, then a bigger one won't matter. Viewport lag is more about the RAM and CPU and software optimization and disk transfer speed (pagefile). Everything has to be passed through all the various drivers and ports - mouse, display, CPU and RAM busses, PCI slot, hard drive interface, etc etc. If there's a bottleneck anywhere, you'll get stutter when rotating the viewport.
Even if the entire scene is loaded into the RAM, you're going to get some stutter. It just depends on how picky you are. But as far as a complete stop-and-jump issue, 16GB of RAM would most probably take care of that.
Upgrading the 16GB of RAM and a GTX 1050 ti will make your computer feel like you just replaced the whole thing. :P
While the GTX 1050 ti isn't any where near the fastest, as long as you tweak a few settings in Daz Studio your 4 character scenes will run smooth in the view port.
Your statement about "full movement without any lags despite the quantity of models loaded." is a whole different ball game....... No matter how powerful your system is, there will be a maximum amount of stuff that can be in a scene before it starts lagging. That is dictated by how complex each element is, how many elements are loaded and what hardware your computer is running.
This scene The Harpwood Trail For Daz Studio, is a good example of a scene that takes extremely powerful hardware to run the viewport smooth (even without any characters loaded).
So, once again it all comes down to, how complex are your scenes.
For 4 characters & scenery you should buy 16GB or 32GB although 16GB will work unless they all have complicate fibre mesh hair.
For the 'Optimize' for memory setting no tutorial needed - Just when you go to render for iRay go to the 'All' section of the IRay rendering tab and read down the tab of the parameters list until you find the dropdown that says 'Speed' and changed it to 'Memory'.
Thank
There must be an workaround...rendering the characters seperatly to mix them together later?