Iray render problem - New one on me

Has anyone seen this before? Spot render and full render show the same, as if there's nothing in the scene. I closed and ropened DAZ. Still nothing. I think it's only in this scene; others still function. It's not a Render Settings thing. 

no render.jpg
1366 x 768 - 229K

Comments

  • nonesuch00nonesuch00 Posts: 18,120
    edited December 2017

    I had similar problem last night. I am using DAZ Studio 4.10.0.123! And I saw a post elswhere from someone else in the forums complaining about the same thing.

    And here I though it was something I did???

    Post edited by nonesuch00 on
  • barbultbarbult Posts: 24,240

    That happened to me yesterday with 4.10.0.123, too. I closed Daz Studio, restarted it, reopened the scene, and it was fine. I thought maybe it was a graphics card memory issue. I don't know. I thought it was a fluke, but now I see it is happening to other people, too.

  • nonesuch00nonesuch00 Posts: 18,120

    Mine, I restarted DS too & also re-imported the mesh that I thought was the root of the problem but it still happens.

  • john_antkowiakjohn_antkowiak Posts: 334
    edited December 2017

    Chances are, this isn't what's wrong for others - but I just figured out what's triggering it in my case. I started rebuilding the figure from scratch, with a spot render after adding each new object. I added the G3M figure and hair first. So far so good. I added the Genesis Supersuit. No problem. I added the G3M Super Bodysuit next. No problem. Then I fit the latter to the former, and poof! It didn't render anymore. Then I refit the Super Bodysuit to G3M instead of the other suit, and all was fine again. I'd love to hear what's causing this in other cases. And I'm using DAZ 4.9 for whatever it's worth.

    Post edited by john_antkowiak on
  • Chances are, this isn't what's wrong for others - but I just figured out what's triggering it in my case. I started rebuilding the figure from scratch, with a spot render after adding each new object. I added the G3M figure and hair first. So far so good. I added the Genesis Supersuit. No problem. I added the G3M Super Bodysuit next. No problem. Then I fit the latter to the former, and poof! It didn't render anymore. Then I refit the Super Bodysuit to G3M instead of the other suit, and all was fine again. I'd love to hear what's causing this in other cases. And I'm using DAZ 4.9 for whatever it's worth.

    I just tried this in DAZ Studio 4.10 and it caused the spot render to lock DAZ Studio up.  Seems like a bug, you might want to open a support ticket.

  • john_antkowiakjohn_antkowiak Posts: 334
    edited December 2017

    I think I'll wait and see if anyone else can pinpoint their trouble; I doubt this is the only reason it's happened to at least the four we know of from this thread. (Seems unlikely that four of us, independently, tried overlaying this one suit on top of the other!) The more information we can give Tech Support, the more helpful it'll be. When I do report it, I'll let them know it locked your program. Thanks!  : )

    Post edited by john_antkowiak on
  • barbultbarbult Posts: 24,240
    edited December 2017

    I wasn't using either the Genesis Supersuit or the G3M Super Bodysuit.

    When you are able to reproduce the problem, do you get any error messages in the log file?

    Post edited by barbult on
  • vwranglervwrangler Posts: 4,885

    Probably not helpful, but something similar happens with the mesh lights in Render Studio Iray. You try to render, and if the lights are in the camera's field of vision, you get an alpha channel cutout where the mesh light should be. It's very weird. In those cases, it's fixable by treating the mesh lights as though they were ghost lights, and lowering the mesh opacity to something like .0000001, which lets them still be emitters and gets rid of the alpha channel. Depending on what people were doing, that's probably not a workable solution for the situations here.

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