how to create transferable morph that only effects a select part of the body.

andy vronandy vron Posts: 56

i can export to obj and reimport to create a morph that alters one aspect of the character such as lets say breast size ..this is ok..it works. Now my problem is that if i apply it to a different genesis3f character then the whole body is being effected and not just the breasts which is understandable since its a completely different model. What i would like to do is have the morph work on just the intended vertices in the model of any genesis3 character that i happen to use this morph on so it experiences the same localised change...this should be possible as the veretx number for say the breast area would be the same no matter what which genesis3f character i was using.

idealy i would like one morph slider at the end of the day and not have to do anything extra and fiddley like selecting geometry groups.

So please how do i do this..thanks ??

Post edited by andy vron on

Comments

  • Load the character you based the morph off of, and when you import the morph check Reverse Deformations. This will make a morph that only applies the changes you made on top of that character, so they will then work with any character.

  • andy vronandy vron Posts: 56
    edited December 2017

    thanks..yeah it seems so easy now..i had no idea i could right click on the selected fileto get all the options...thought they would be embeded in the panel....lol.

    Post edited by andy vron on
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