Looking for OLD SKIN TEXTURES ... G3 preferred.

davesodaveso Posts: 6,998

I have the Zev0 aging product, and there is one for G8 now as well ... but old skin looks a lot different than a 21 year olds skin, or even 40 ... 
I've been searching here, but some of them only age the face and the body still looks like a youngster ... 

What recommendations for old weathered, femaile and male skins, full body ... I think I'm falling back to G3 characvters as 8 seems to slow my renders down to a crawl ... so G3 aging skins ,... 

Thanks in advance

Comments

  • JamesJABJamesJAB Posts: 1,760

    Opal for Genesis 3 Female and Abel for Genesis 3 Male are prabably exactly what you need.


     

  • xyer0xyer0 Posts: 5,926

    Odelle & several from Tempesta3D.

  • davesodaveso Posts: 6,998
    xyer0 said:

    Odelle & several from Tempesta3D.

    thanks .. Odelle is one tough looking woman ... i like her character. 
    The Tempesta3D textures look real good too ... 

  • davesodaveso Posts: 6,998
    xyer0 said:

    Opal for Genesis 3 Female and Abel for Genesis 3 Male are prabably exactly what you need.
     

    funny ..I already have Opal and didnt even realize until I went to the product page. Wishlisted Abel ... I'm sure he will be on sale soon. thanks

  • AllenArtAllenArt Posts: 7,169
    edited December 2017

    There is also "Old Chap" who is actually for G8 - however, his skin texture is sufficiently old all over and can be used on Genesis 3 male since they share the same UVs. You won't be able to use his morphs tho.

    Edit: Correction-he's also for Genesis 3 Male, so you'd be able to use his morphs too...lol. 

    Now, off to grab some coffee, which apparently I really need :P

    Laurie

    Post edited by AllenArt on
  • nonesuch00nonesuch00 Posts: 18,120
    edited December 2017

    I would increase normal & bump strength and add the appropriate tinge brown tint if appropriate to the Transmitted Color channel. The Albino Skin for Tyrone is a really good illustration of what you can do changing those colors & bump/normal strengths if you have the product.

    What I'd like to know is for a product like 'Redz Studio Classic Side Part Hair' how can you make the side burns white, or that bolt of white on the top of the head that some people have or the way the back of some people head hair grows so much darker in color than the rest of their hair as they grow older? I don't really see a way to change color except to make it all the same for the fibre strands and then use diffuse maps over top of that (so I guess you could make everything white and then use diffuse maps colored as needed...)

    Post edited by nonesuch00 on
  • vwranglervwrangler Posts: 4,885

    What I'd like to know is for a product like 'Redz Studio Classic Side Part Hair' how can you make the side burns white, or that bolt of white on the top of the head that some people have or the way the back of some people head hair grows so much darker in color than the rest of their hair as they grow older? I don't really see a way to change color except to make it all the same for the fibre strands and then use diffuse maps over top of that (so I guess you could make everything white and then use diffuse maps colored as needed...)

    You can't do it with Classic Side Part Hair without using the Geometry editor to remap it or, as you say, redoing diffuse maps.

    However, you can do that with Agent Hair for G3M/F, which has surface zones and presets for exactly that sort of purpose.

  • nonesuch00nonesuch00 Posts: 18,120
    vwrangler said:

    What I'd like to know is for a product like 'Redz Studio Classic Side Part Hair' how can you make the side burns white, or that bolt of white on the top of the head that some people have or the way the back of some people head hair grows so much darker in color than the rest of their hair as they grow older? I don't really see a way to change color except to make it all the same for the fibre strands and then use diffuse maps over top of that (so I guess you could make everything white and then use diffuse maps colored as needed...)

    You can't do it with Classic Side Part Hair without using the Geometry editor to remap it or, as you say, redoing diffuse maps.

    However, you can do that with Agent Hair for G3M/F, which has surface zones and presets for exactly that sort of purpose.

    Oh, thanks. I've been meaning to buy Agent Hair so I guess I will now.

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