LineRender9000 Speed for iray renders?

So with the continuous hunt for comic styles and cartoon looks, LineRender rears its head again.

It's got competition from all the other toon shaders, but how does it still hold up?

Reading the assorted reviews and Will's input- it seems like it's still a solid buy.

What I didn't see info on was RENDER TIME.

HOW FAST does it render?

- especially if combined with iray scenes/rendering?

Anyone have any modern results to show/speak of?

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Among the many post options- it might be faster and simpler and easier to render ONCE and start off at the cartoon look level than to render once in Daz and then switch to Photoshop/topaz/cartooner-product after.

This might be a more tempting approach is LineRender9000 was ultra fast with its rendering.

And so?

Comments

  • I don't think LineRender even WORKS with Iray.

  • AtiAti Posts: 9,130

    I don't think LineRender even WORKS with Iray.

    The lines themselves will be rendered using 3Delight, but you can combine that with an iray-rendered image.

  • The built-in compositing allows for quickly combining your own rendering settings (using 3Delight, Nvidia Iray, or any built-in renderer of your choice) with the line art output from LineRender 9000

    This comment from the description though....

    And it appears to be CAMERA based - so it shouldn't matter....

    So is it quicker?

    I already have a bunch of these AND lots of post options, but this one that comes up every so often- that I didn't own and soooo....

  • AtiAti Posts: 9,130

    I haven't used this in production yet, but of the ones I bought, this seems to be the best that transforms images into true black & white (ie: 1-bit) images.

  • Oso3DOso3D Posts: 15,009

    It should work so long as you avoid displacement; since displacement doesn’t work the same in 3dl and Iray using it will mean the passes won’t line up.

  • I'm rolling with you ATI.

    That settles it!

  • Well damn-it Will, er Oso3D -

    You are the driving force with your renders!

    What's the verdict on render times?

    Is this mere seconds- since it's only grabbing the edges or shells of the scene?

    If that's even how it works?

  • Oso3DOso3D Posts: 15,009

    It takes a couple of minutes to do the line passes.

    The ui lets you select what gets rendered, so my advice is to do a small size pass to identify what you want and shut everything else off.

    My other advice is to do a linerender pass to get lines you want, then do a regular render, and then composit.

  • I'm thinking pure Black and White and then I color it myself....

    But yeah, I'll experiment and most likely be combining tools -as always and there won't be an easy way to get what I want. crying

  • AtiAti Posts: 9,130
    avxp said:

    What's the verdict on render times?

    If you have a good card for iray, then compared to that, rendering in 3Delight will be slooooooowwwwwwwww.

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