odd lighting issue with HDRI
dragotx
Posts: 1,138
I know it's got to be a setting that's been tweaked wrong, but I can't figure out what's causing it. When I load an HDRI, the scene is completely blown out. It's like I've got a full sun scale spotlight sitting right on top of the scene, but all that is being used is an HDRI (it's ANY HDRI) and the model. Nothing else at all. I can use the same HDRIs on another system without the issue. ANy ideas on what I"ve borked in my setup?
Comments
Is your headlamp on? Are Environment Map or Intensity set ridiculously high?
No camera to have a headlamp, environment map and intensity are both set at default. All of hte environment settings match my other system, which is working fine. If I duplicate the scene on the other system it looks fine, but if I open the file on it I have the same problem. Create a new scene on the affected machine and it still does it. Here's what it looks like
This looks like might be tone mapping.
Thanks, I'll dig through there and see if I can find the problem
You say there is no camera - you mean you are rendering through Perspective View? If so, what do you have as Auto Headlamp settings in your Render Settings? The default is "when no scene lights", which would add an automatic headlamp even without a camera. Perhaps your other system has it set to "never"?
Make sure your Environment Map setting is at 1, adjust Environment Intensity as needed.
You can also play with Environment Map at .3 or .4 and adjusting Enviroment Intensity as needed.
Each HDR map has unique settings, so you must adjust the Environment Map intensity, in DS it is always fixed at 2 by default, but it is a high value for some maps. I have maps that need a value as low as 0.001.
Found one with the same problem as yours.
Both images, same tone settings but different EnvironmentMap Intensity.
yeah, I noticed it doing a test in preview to check lighting. Auto headlamp is set to off on both, it was the first thing I checked. and whatever it is moved to my other machine when I tested the file I was using.
It was doing it with every HDRI I used, but I reset everything to default and it cleared. The tone settings (and all the render settings) were the same on both machines, same HDRI,