Applied shader...now getting random selection colors
RIP
Posts: 3
I'm using daz studio 4.10 and when I apply shaders I get these new random color selections of the areas I've shadded. It's really annoying and I can't figure out how to turn it off. After two hours of searching here I still can't and am asking for your help.
daz surface.PNG
929 x 898 - 422K
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I'm having something similar with Terradome 3. I wasn't having the problem when I was setting up a character for the scene, but I loaded in a preset and all of a sudden I was getting flashing colors. Cleared it, restarted, loaded a clean Terradome and... still getting it.
And I have selection style as Bounding Box, not the stupid color things in setting that I can't remember where it is because I turned it off ages ago.
I'm having the same problem. Suddenly all my props appear either blue or green and its fluorescent. No problems in the rendered image, but the viewport is full of fluoroscent colors for some props. I uninstalled 4.10 and re-installed 4.9 - and now everything is ok. Seems like some issue with the latest 4.10 version.
No issues here. 4.10.0.123
Same here, it seems to be always teh same material zones affected. Only change I can think of was I upgraded my version of OcDS, but that may be a red herring.
Did you have a saved version of 4.9 or is there a way to roll it back?
I’m having the same issue. After doing some troubleshooting, I narrowed it down to the .mdl files that are installed with DAZ Studio. Idk if they’re broken, but it’s hard to say for sure that they’re the main problem.