How do I convert these to work in Studio?
static
Posts: 325
I acquired these, and others like them from ShareCG.com from the artist named HoboBo.
I inquired of him how to use these in Studio, but he did not know.
I am wondering what goes where.
As you can see by the folder structure in the two Folder pictures, they are set up to work in Poser, but I don't know how to get them to show in Studio. I navigate and just get an empty folder.
The other picture, water reflections, also for Poser, seems to have no folder structure at all.
So how do I convert these to work in Studio and where do I place them?
That green arrow points to an lt2 file.
water_reflections_-_no_other_folder.png
794 x 149 - 40K
Textures_Folder.png
794 x 423 - 50K
Materials_Folder.png
794 x 423 - 65K
Post edited by static on
Comments
I'm sorry I can't help you much with the question about the materials files.
As far as I understand it, .lt2 files don't work in DAZ Studio - lights are setup completely differently from in Poser - so you probably can't use those at all.
I have used some of HoboBo's .pz3 files though. You can unzip these "anywhere you like" - put mine in Runtime/Libraires/Scene/xxxx as shown in the attached screenshot. To use them in DAZ Studio, you need to do File->Import then navigate to wherever you've put them (you will need to pick "Poser files" in the dropdown filetype as shown in scereenshot 2) and import. DAZ Studio will then do its best with them. Note that HoboBo seems to hardcode a filename for the .jpg texture files which DS will be unable to find on your system - you just need to LOCATE and navigate to the same folder to shown DS where to look for them.
ETA: Sorry, forgot to add screenshot 2... here it is
Thank you.
I appreciate the info
Actually I take it back about the .lt2 files - they do seem to have some useful effect in DAZ Studio. I just tried the one from HoboBo's beach set in the above screenshots. I believe the trick is to put the files into Runtime/Librarires/Scene, then if you go through the Content Library to that place DAZ should show both .lt2 and .pz3 files.
ok, I will try that. Thanks again.
I had no idea that pz3s could work at all in DAZ Studio. I just imported a couple of different ones, and lo and behold, they do! Thanks for mentioning that, MelanieL.
Its amazing what you can find out here. Ive been a member longer than either of you, and I didn't realize that either.
Did a bit of digging (googling) on the .mt5 files and found this forum reference - maybe some help?
http://www.daz3d.com/forums/discussion/20092/#305894
ETA: Read on from that point - the useful answer is a couple of posts down.
I tried just renaming one of HoboBo's .mt5's to .mc6 and it worked to some extent - as with all poser materials used in DS, you will probably need to tweak them to get the best results.
Here's another possibly interesting pointer:
http://www.daz3d.com/forums/viewreply/49903/
ETA: Actually the top link seems to go too far down the thread and you'll need to scroll upwards not downwards - no idea why that happened.
Thanks MelanieL, I have such a hard time finding stuff in forums. I've never been very successful at it for some reason. On a lot of other forums (especially gaming forums and modding forums) people get real impatient about that, and rude. Here at the DAZ Forums, I don't run into rude very often, so I'm becoming more aggressive in my posting of questions and getting more and more knowledge about a program I should have been hands-down with by now.
So believe me when I say I really appreciate the information, and the time you took to look it up and link it here. Thanks so much.
Poser lights do sort of work in D|S — to a very limited extent. They're certainly nothing close to the same. Also, if you have spot lights or AO/IBL Poser lights, they will not work in D|S, they always need to be totally rebuilt from scratch as the two programs handle these light functions in completely different ways. In general, the ones that do work closest to "all right" almost always come out far too bright and need turning down a notch or ten.
Poser lights do sort of work in D|S — to a very limited extent. They're certainly nothing close to the same. Also, if you have spot lights or AO/IBL Poser lights, they will not work in D|S, they always need to be totally rebuilt from scratch as the two programs handle these light functions in completely different ways. In general, the ones that do work closest to "all right" almost always come out far too bright and need turning down a notch or ten.
I've read somewhere that the lights are there but not at the right height. I'm not sure how accurate that is as I've never checked for myself.