Genesis 8 Cross-Figure Resource Kit
surody
Posts: 261
I would love if Daz could make a Cross-Figure Resource Kit for the Genesis 8 models like they did with G3:
https://www.daz3d.com/genesis-3-cross-figure-resource-kit
There's definitely interest.
Comments
Indeed; this is one of the tools I'm waiting for.
With Genesis 8 the clothing does cross fit genders now so need for this product. However, remember that the Genesis 8 Male wardrobe will not show up in Genesis 8 Female wardrobe in Smart Content because it is not Genesis 8 Female wardrobe, you must go to the Genesis 8 Male wardrobe & choose from the Content Library tab or add those wardrobe pieces via the Smart Content editing tools. Also same priciple applies for older versions of clothing.
Doesn't this basically just set up a morph to change the shape to fit the other gender, and then an ERC link to change the rigging? This was the impression I got from the only product I ever bought that was built with this.
Yep.
I'm going to assume you're going from G8F to G8M here.
Morph your base clothing to fit base G8M, and load that as a morph to the G8F clothes. "Standard" name seems like it would be "XID_Genesis8Male" but you should be able to name it anything.
Now align the skeleton of the clothes to match the G8M skeleton. Create a new parameter named "FID_Genesis8Male" (this name is important) and ERC freeze the skeleton changes.
Make the "FID_Genesis8Male" parameter a DeltaAdd controller of the "XID_Genesis8Male" parameter.
This will automatically read the figure ID from G8M when fitted, and dial the skeleton and morph changes to fit.
You'll still have to save a new item with G8M as a compatibility base if you don't wish to change the base every time, I believe. I don't know of a way to give an item two compatibility bases, but there might be.
Keep in mind I haven't tried doing this manually, I am simply stating the apparent results of the cross figure utility.
I've had time to test this myself now, and it works 100%.
I'm more looking for how to adjust the rig with morphs. The rig should change with dialing the morph.
This is a known procedure. Like he said, you dial in a morph, use adjust rigging to figure shape from the bone options and then use ERC freeze on that.
I have a video tutorial on that specific thing (not on the crossfigure mind you):
This is G2F, but the procedure has not changed.
This response is a bit confusing in context. What do you think Cross-Figure is? What I outlined is exactly how to duplicate the results of Cross-Figure by hand. Are you looking to make a morph that adjusts a clothing rig to fit a different base, or just a regular morph? Sickleyield's video is excellent if you're just making regular morphs that need rig adjustments.
This was exactly I was looking for. Thank you very much!
The cross-figure morph has one advantage that everyone has overlooked. My impression of the feature was not just to have a male wear female-fit clothes and visa versa but to be able to morph your particular male figure, using all the male/femal morphs, into a sibling, parent or child etc. You can't do that as far as I know any other way. I grant you the differences in the attached image are subtle but the one on the lelft is mor femine, she has a smaller jaw, fuller top lip and no brow ridge.