Blondie9999 rigging problem

DisparateDreamerDisparateDreamer Posts: 2,506
edited December 1969 in The Commons

Well... dang.

Just started reading blondie's rigging tutorial and says it requires Content management service. Well.... I don't have, I don't want it installed, and I don't know what .dsf is or why it requires CSM.

I really really hope I didn't waste my money hoping to rig if it requires something.

And wish the product page said it needs something if it does.

Can anyone clarify?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,772
    edited December 1969

    Most parts of rigging don't need the CMS, but things like saying what type of figure an item is and making it auto-conform do.

  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    ok if i can skip hat would be so nice >_<<br /> thought Daz was supposed to have all that built into the pro version anyway??

  • EleleElele Posts: 1,097
    edited December 1969

    ok if i can skip hat would be so nice >_<<br /> thought Daz was supposed to have all that built into the pro version anyway??

    CMS is a background program that runs automatically with ds4, unless you specifically uninstalled it... I think.

  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    Elele said:
    ok if i can skip hat would be so nice >_<<br /> thought Daz was supposed to have all that built into the pro version anyway??

    CMS is a background program that runs automatically with ds4, unless you specifically uninstalled it... I think.

    Yeah, a separate program. You have the option of installing it. I did not.

  • BejaymacBejaymac Posts: 1,886
    edited May 2013

    Yeah, a separate program. You have the option of installing it. I did not.

    TBH you don't get any choice in the matter, it's built into the main DS installer and is installed and running before the uninstallers are made for DS, you have to manually uninstall it after DS has finished installing to get rid of it.

    The main function of the CMS is the (not so) Smart content, but it's also tied into the DSON save formats through the Content Types that Richard mentioned, when you use "Figure/Prop Asset" to save your content you get access to these content types if your using the CMS, by setting the type to "follower" on a piece of clothing DS knows to ID that as a "Wearable" and to add the auto-conforming code into the DUF it's about to make. If you don't use the CSM then you don't have access to the types so your files will have the wrong ID and be missing code, which means using a work around to get them done right.
    Mind you I some times wonder if DAZ and some of the vendors actually know wtf their doing, all of the conformers in the starter essentials have scene subset IDs and are missing the auto-conforming code, so even they don't know how to use it yet.

    As for what's a DSF, DS 4.5 uses two file types both of which use the DSON coding language, the DSF files are the asset files, they hold all of the vital code for the content, the mesh, WM, bones, grouping and surfaces are stored in one DSF, while morphs get one DSF each as do the UV's, all of which are loaded into a scene with the DUF files you see in the content library.

    Post edited by Bejaymac on
  • DisparateDreamerDisparateDreamer Posts: 2,506
    edited December 1969

    Bejaymac said:
    Yeah, a separate program. You have the option of installing it. I did not.

    TBH you don't get any choice in the matter, it's built into the main DS installer and is installed and running before the uninstallers are made for DS, you have to manually uninstall it after DS has finished installing to get rid of it.

    The main function of the CMS is the (not so) Smart content, but it's also tied into the DSON save formats through the Content Types that Richard mentioned, when you use "Figure/Prop Asset" to save your content you get access to these content types if your using the CMS, by setting the type to "follower" on a piece of clothing DS knows to ID that as a "Wearable" and to add the auto-conforming code into the DUF it's about to make. If you don't use the CSM then you don't have access to the types so your files will have the wrong ID and be missing code, which means using a work around to get them done right.
    Mind you I some times wonder if DAZ and some of the vendors actually know wtf their doing, all of the conformers in the starter essentials have scene subset IDs and are missing the auto-conforming code, so even they don't know how to use it yet.

    As for what's a DSF, DS 4.5 uses two file types both of which use the DSON coding language, the DSF files are the asset files, they hold all of the vital code for the content, the mesh, WM, bones, grouping and surfaces are stored in one DSF, while morphs get one DSF each as do the UV's, all of which are loaded into a scene with the DUF files you see in the content library.

    Well about the DSF, when I save something as an asset it saves as duf or a ds* file. No DSF.
    But no, about the CMS... you can install daz, and there's a point where it says it will install CMS. Simply do not accept, and finish installling the rest of Daz. Easy as pie, no uninstalling required.

  • Richard HaseltineRichard Haseltine Posts: 100,772
    edited December 1969

    The user-facing files are saved as .duf, the actual asset files in the \Data folder are .dsf.

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