Post Your Renders - #4: A New Hope
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lol, cheated a bit! Facegen for Genesis, with a bit of tweeking and texture layering with Jepe's male for V4, also used more than one photo to create the morph and some redoing of the eyes in particular.
Birthday greets to the both of you too!
Wendy: I love the lighting in those renders -- I confess that I'm not familiar with the band...but the renders are very cool.
I got the insane number of polys by doing smoothing level 2 in the Vertex Modeler and converting them. You acheived a nice hang there...thus far my attempts have been hideous abominations...I suspect those IK / Constraints are playing a major factor for you. I'll have to give them a whirl with my next attempt.
The spline modeler is a bit of a nemisis for me...I'm sure it can really sing when under skilled direction.
Bah! Tis but a number! Make of it what you wish - keep on rendering! - and all will be well.
yes, indeed supposed to be the late Brian Connelly.
I am actually rendering a video but refraining from naming the likeness involved, maybe going to try a few of my old idols.
would love to be able to animate that pageboy bob hair that took a bit of styling but shudder to think what "simulate" would do!
Valentine's day for me, hit 50 last year so now they are all coffin countdowns :long:
but
Hope you and Rosie have great birthdays and a happy Valentine's day!
Y'know, if you happen to be in north central Wisconsin on the Feb. 15th, I could get you into our winter play! ;-) C'mon, Australia's only on the other side of the world!
I think I got it!
Bones sure aren't easy things to get right...I'm sure it gets hideously more complicated than this too. LightWave 11.5 features a new rigging system called "Genoma." Near as I can tell, it comes with all sorts of pre-made bone setups for various humanoid and non-humanoid models. Since I've obviously exhausted my knowledge of bones and rigging already, I can't talk about it any further than that...
Next up...get this velvet rope into the art gallery scene...but first bed ("Oh boy! Sleep! That's where I'm a Viking!")
Thanks again to everyone for all the help, suggestions and encouragement!
You could try using Weld with a custom tolerance, (maybe 0.1 inch) to reduce the poly count. I'm guessing you used subdivide to increase the numbers of segments lengthwise, but it also creates more circumference divisions, too. Weld should reduce the latter while maintaining the length divisions.
That looks good, like the parabola it's supposed to be. (mathematically speaking)
It gets easier!
If you or anybody else is interested, I posted the rope barrier that I made at ShareCG. Pick it apart, look at what I did right and what I did wrong. I want to warn you though, that it is an extremely simple model and isn't too pretty. Except for the hair. That I like, and it's included. ;-)
http://www.sharecg.com/v/67363/view/5/3D-Model/Carrara-Rigged-Velvet-Rope
I'll have to try to wrap my head around that...clearly my understanding of weld is limited. :)
A little preamble:
I'm in a community theatre production of a play set in a convent. It's a traditional farce, so there's a lot tom foolery going on. At one point I have to be drunk under a table. At rehearsal somebody taped a picture of a "naughty nun" to the bottom of the table to try and make me laugh and break character.
'Tis time for my revenge! I looked for slightly naughtier nun pictures online and they were bordering a bit more on the pornographic for my tastes. I decided to make my own, which I will place in a trunk or closet where somebody has to hide. It's our final week of rehearsals, so they had better be able to stay in character! ;-)
P.S. I didn't break character, much to my fellow cast member's surprise!
I think we all knew that I couldn't go to sleep without trying out the full gallery scene first! :P
I removed the grid replicated spotlights and put in manually placed bulbs (3x3 array, positioned near the ceiling). That sure shows up (badly) with the shadows. I'll have to re-think that.
Perhaps there should be some trim along the wall at the ceiling. I'd still like to put some other framed art pieces on the walls too.
It bowls me over that all this started with the accidental creation of that "crushed sapphire" texture in Photoshop and the thought of, "I wonder what this would look like on V4?" :lol:
The ropes look good! I think that I liked the spotlights better. There is another possibility for the lights- Shape lights or a tube light. If you're using C8, then I believe there are representations of the actual shapes the lights are supposed to be. Unlike C7. Should be easy to place.
EP, maybe you were akready drunk, before going under the table ;-P
that girl has bad habits btw, need pennance!
Get the guy that doesn't drink to act drunk! Talk about casting! :lol:
Messing around with the new Rosie model. And then I was talking about Mike Moir products... thought I'd put them together. While I was at it I added a Tim Payne Sky and was watching a great Cripeman tutorial on Global Illumination, so I added that, too! Could have done better with time, but that I'm a bit short on these days, so this one will do for now. I love this Mystical Gorge set though. Check out the burning torches in the lower levels. Those things are all over the place, and they all run of of a single instance of fire. All of the rails, there's just one. If you were to learn how to build a set like this from a professor of building sets like this, this is the result. Not this image, but this set.
Beyond the church a cave opens up in the mountain. Rosie and I are standing on an actual path that takes us to the bridge. Thing is amazing. Age of Armor's Swash Boots look great in red leather, too! Oh... and the cave has more torches in it. This place is awesomely massive!
This could escalate... ;)
Agreed. The bulbs (even with intensity turned down to about 10%) are washing out the walls. I think today's goal should be actually creating light source models. Poseable spots to focus on specific works of art on the walls and a few tiny bulbs for overall room lighting.
Just waiting for the caffeine to hit my system...
So I can't buy you beers one day to re-pay for all the help? Orange juice? Chocolate milk? :)
Excellent sales pitch Dart! I may be headed over to the store soon.
So I can't buy you beers one day to re-pay for all the help? Orange juice? Chocolate milk? :)
Milk, water, diet soda, curds and whey (I am from Wisconsin)! ;-)
Excellent sales pitch Dart! I may be headed over to the store soon.No no... just an extremely satisfied customer, commending an excellent artists, is all. I haven't actually "quit" drinking... but I don't drink either. Always forget to. Rosie has this water filter, you see... and she fills these bottles about 25% and then stands then in the freezer at about 60 degrees so the water runs up near the cap. We fill those bad puppies with more of Rosie's filtered water and... BAM!! My favorite beverage!
Just to say "Happy Birthday" to all you Feb birthday people! And great work on the images too.
Closing in on what was in my head...lighting tweaks are still necessary...I'm wondering if adding V4/M4 patrons browsing the gallery will make or break it?
Looking good Garstor. I may break out your shader for an image I'm working.
In Texas, that is called "hail damage." :-P
So.....go big or go home! :)
This is 1920x1080 resolution -- kinda silly given that it is still not quite finished. But this does show of the details of the wall trim better.
Many thanks to evil producer for the permission to use his renders from this thread as displayed artwork!
That wall does need at least one more piece of art to break up the space on it. I think I will add some browsing gallery patrons if I can find suitable clothing in my runtime.
I'm going to have to re-work my scene as I fell victim to the dreaded, FAIL-TO-SAVE-AND-THEN-DO-SOMETHING-CARRARA-DOESN'T-LIKE-BUG, as popularized by nearly everyone! ;-)
It was coming along so nicely to! :down:
Saving incremental copies of the scene is one thing that I've been trying to do lately. It tend to use the "Internal" without compression...so I've got these humpbacked whale sized files on my drive...
This is a reworked version of an image I did for a thread just prior to C8's release, where I asked people to submit their version of Carrara's next advertising bimbo (or bimboy). It was poking fun at DAZ's propensity to use scantily clad V4s in sword and sorcery outfits in Daz Studio's marketing.
I wanted to re-post this because I liked how it came out, but it wasn't new TOS compliant. I showed much mammary flesh in the original. Since I had to fully clothes the models, I figured I'd update the rest to fit with the current state of affairs.
On second thought, maybe I should post this in the, "What's happening with Carrara" thread.... ;-)