Where is the vertex modeler?
rchristopherjohnson_8af49cf98f
Posts: 4
Trying to learn DAZ Studio 4.10 on a Mac. More familar wih Blender. I want to muck about with a mesh to modify a body shape or build terrain or make a hat. You have to be able to edit surfaces, edges, and vertices to do any of this. Blender lets you Edit anything pretty easily. After googling quite a bit, I seem to be seeing that what is needed for this in DS is something called a vertex modeler. Is this in DS 4.10? If so how do I navigate to it? Obviously I'm missing something. The manual has whole sections on vertices but I can't find the controls in DS. Help would be apprecated. Tnx. RCJ
Comments
DS isn't really a modeller - you can do some modelling type tasks with the dForm or Push modifiers and weight maps, and some with the Geometry Editor tool (mainly adding groups/surfaces and possibly removing mesh) but anything requiring UV editing or adding new mesh has to be done in a modeller. DS is a staging application for content, the bulk of which is created in other applications.
There is a terrain generation plugin for DS. I'm sure it can be used to create more than just terrains, depending on your skill level with it, and how fine detailed it can go.
Using the built-in Primitives, the Geometry Editor, and dForce, a ton of patience and a bucket of skill, you can probably make just about anything in DS. It would also require a lot of exporting and re-importing to somewhat weld separate meshes.
Explains why I couln't find anything obviously built in then like Blender has, there isn't aything. Thank you. Makes me wonder just where they get the mesh for their characters.
They're modeled in other programs then rigged in DS.
people use any modeller that can save OBJ, Collada, or FBX - then the mesh is imported, rigged, morphs (blend shapes) are imported (or created using the Hexagon or ZBrush bridges), textures are imported in any supported image format from an image editor, 3D painting tool, or texture geenrator, and so on. DS loads content created elsewhere into an application dedicated to scene creation, just as InDesign loads images and text created in Word, Photoshop, and Illustrator to create finished pages.