Are there any 3rd party renderers that use the GPU?
Testing6790
Posts: 1,091
If I'm correct, the DS rendering engine does not use your graphics card. I have a fairly nice graphics card and I'd like to put it to work!
Thanks!
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Get Adobe After Effects Plugin Element 3D Put your wallet and GPU into a workout! Its the only GPU powered rendering system I know. Seriously most 3d rendering and animation applications use CPU because they are in constant development and need a very stable, very SCALABLE computing platform. You can get a graphics card only to speed screen ray tracing. Professional 3d modellers and animators may use graphics workstatios which have a limited set of options and are a known commodity, assured to adhere to spec vs performance objectives. Certain applications like 3D Max have custom drivers for these workstation cards (NVIDIA Quadra and ATI FirePro) This is needed more so for 3d manipulation and OpenGL precision and to adhere to development standards. So in this respect, while a good consumer graphics card will not really hurt, it will not necessarily improve the rendering. Intact more graphics memory pipelines can be opened in hardware when you have a lesser performing (older GPU) graphics workstation card because the timing is precise (it meets reference model specs).
What you want would be Octane. It is a quite powerful GPU only render engine.
http://render.otoy.com/
Even better it has now a plug-in for DAZ Studio that provides a fairly simple pathway to transfer your scenes (also available for Poser). You can find details and examples in their forum. The engine and plug-in are not free through. (Octane is 199 Euro, the DAZ Studio Plugin clocks in at 99 Euro and you can get a combo package for 279 Euro). Runs very nicely with high end Nvidia cards.
Ciao
TD
Luxus as a mode that enables the GPU in Luxrender and there is Octane (which has a DS plugin) on the Otoy.com website. The octane render requires a Nvidia card though.
If you have a Nvidia GPU, definitely take the OctaneRender standalone for a spin to get an idea what you can expect. Here are the steps for a test drive.
1. Download and install the OctaneRender Standalone demo from otoy.com.
2. Export a DS scene as an .obj using the settings in the attached picture.
3. Fire up OctaneRender demo.
4. Import the exported .obj from menu Node>Import Wavefront Obj Mesh Node
5. Click on the .obj's node shown in the Unnamed Project tab and you'll see the image appear instantly.
The demo has a size limit of 1000 x 600 with save disabled, though you can do a screen print to save. There are all sorts of adjustments you can make in real-time while rendering. There is a manual in the Help menu that explains the interface and built in lighting controls. The DS plugin is fully integrated to DS. If you get comfortable with the standalone application, transition to the DS plugin will be much easier.
Thanks for all the replies guys! My 3D addiction has been a little too easy on my wallet recently xD
LuxRender can use GPUs of an OpebCL compliant graphics card and can be 'driven' by both Luxus, as mentioned, and Reality.
Actually Simon, the LuxRender site has downloads for both OpenCL and No OpenCL --> http://www.luxrender.net/en_GB/standalone#windows
I don't have the OpenCL.dll file (though I wish I did), and I have LuxRender working on my laptop.
Octane as already told. But standalong is good only for stills, even with appropriate plugins it seems to be not very effective for animations.
Arion. It is hybrid render as may use nvidia gpu and cpu together. It was software friendly till 1.6. 2.0 is standalong and have only 2 plugins - 3ds max and rhino.
Blender Cycles uses gpu with cuda.
Iray - part of Autodesk products. I've never seen it as standalong.
VRay RT - part of VRay.
Mach Studio Pro. Discontinued. If I'm not mistaken it had gpu render.
LuxRender. Itself it is free. Poser plugin is free. DS plugins are monetised.
Indigo render. Needs a host to create and import and manipulate a scene.
Thea render is not gpu enabled at the moment but it is promised that next release will have gpu render option.
Hell lot of other gpu renders, abandoned or under very slow development.
Anyway the list is very brief.
Octane is very good.
I f you do want Octane I suggest you buy the bundle soon as the price will be increasing after the DS plugin gets out of beta.
You need to make sure your drivers are up to date before you run it. I had to update my drivers twice when using Octane because it would start because of that. Once when I first went to use Octane using a Beta build of it and again about a year and a half latter after one I updated to the newest version.
Lux is good and you can use Luxus or Reality to go from DAZ to Lux render.
Knald is another GPU render engine. It is under development and very buggy currently. The current beta build is free.
if you have basic experience with Blender, there's my kit of scripts that lets you transfer Daz Studio scenes To Blender for rendering using the GPU accelerated Cycles renderer -- in my case it usually takes a few clicks and 5 minutes and i'm rendering
mcjTeleBlender - render Daz Strudio scenes and animations using Blender’s Cycles Render Engine
http://www.daz3d.com/forums/discussion/2877/
https://sites.google.com/site/mcasualsdazscripts3/mcjteleblender2
the drawback is that there's a learning curve
the advantage is that, once your scene is in Blender, there's all the power of Blender for hair, particle effects, modeling etc etc etc
shown below, a recent render -- i use it all the time ... hardly use anything else
oh and the other advantage is that it's all free
For those interested to take a closer look here the link to some official videos for the DAZ Studio Plugin for Octane Render:
OctaneRender for DAZ Studio Workflow demo
http://vimeo.com/60253899
OctaneRender for DAZ Studio Sunlight (new model) & Google Maps
http://vimeo.com/55246483
One of my favorite features for outdoor scenes. You can select any point on the world map and the sun settings will be simulated for a specific day and hour.
OctaneRender for DAZ Studio Live Geometry test
http://vimeo.com/53776177
This video shows how you can interact with the scene and the plugin viewport is almost updated in realtime.